ChuChu Rocket!

ChuChu Rocket!

released on Nov 11, 1999

ChuChu Rocket!

released on Nov 11, 1999

The object of the game is to guide one or more mice ("ChuChus") around a board into one or more goals while avoiding cats ("KapuKapus") roaming the board. The mice and cats all move in predictable paths by always turning right when hitting a wall head on, by following corners or by turning around when in a dead end. ChuChu Rocket!'s multiplayer mode revolves around up to four players placing arrows on the level at once, trying to direct mice into their own rockets and cats into other players' rockets (any cat that reaches a rocket removes a percentage of the mice within). Each player can only have three arrows on-screen at a time and cannot place them on other players' arrows or their own arrows. Arrows would disappear over time, or could be removed by a player placing his fourth arrow (which would eliminate the first arrow placed, thus leaving three). Although a simple concept, this quickly becomes frenetic with the relentless speed of the mice and four players fighting over them.


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Similar to Fantavision (a fireworks game released on the day of the PS2 launch), Chuchurocket is somewhat of an oddity: a puzzle game with very simple graphics that doesn't fully utilize the power of the new console.

Although I'm usually a fan of this genre of puzzle games, I find that Chuchu Rocket lacks depth in its gameplay, which seems to be identical from level 1 to 100. Regardless of the level, the mice move in straight lines, turning right when they hit a wall. There are two types of dangers: cats and voids. It's a bit lacking in terms of variety.

The difficulty is also strangely managed: sometimes too easy, sometimes challenging, but too often completely random; the levels progress with boredom. Nevertheless, I persisted in finishing this game because there's something fundamentally oddly satisfying about seeing these lines of little mice narrowly avoiding enemies

Hard to really recommend it


I'm too stupid for this one

Acho que esperava um pouco mais, bons puzzles mas bem curto, terminei o modo normal e não fiquei com vontade de prosseguir no dificil, recomendo para quem curte de puzzles, algumas fases são boas outras apenas okay.

This is not my kind of puzzle game! Once you get past the easy puzzles, victories start feeling kind of arbitrary. Because the speed of cats and mice differs substantially, it's really hard to actually reason out what the right solution is. Instead, I found myself picking tile placements based mostly on vibes and then adjusting arbitrarily to try to find the right variation that actually solved the puzzle. Every now and then my entire premise would be wrong and I'd actually have to think of a new approach, but more often fiddling with the pieces ended up solving the puzzle eventually. Not very satisfying.

Played online for the first time today wooo

No idea when or if I will sit down once again doing the whole game itself, which is the puzzle section, but maybe someday with how I had done that once on the GBA version in my PSP.

Character design peaked with these lil space mice.

I want official plushes of them desperately.