Shoot, roll, punch and jump your way to slow-motion victory in Cobalt – a couch multiplayer and action platformer from Oxeye Game Studio. Dominate in local or online multiplayer campaigns, or co-op your way through Cobalt’s platform game mode as a cyborg who is sent to uncover the mysterious disappearance of a human colony on an alien planet. Created by Jens Bergensten, Daniel Brynolf and Pontus Hammarberg of Oxeye Game Studio, Cobalt is published by Mojang AB and Microsoft Studios, and developed for Xbox by FatShark. Cobalt features six different multiplayer modes including death match, capture the flag and team strike for up to eight local and eight online players, as well as a co-op story mode. With over 30 multiplayer maps, three dozen types of weapons, customizable robot avatars and unique gameplay elements such as auto-slow-motion, rolling and ride-able mobs, Cobalt offers endless discovery and entertainment.
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On the game itself, it's pretty fun, I got really good at it but playing it back now it feels like I like it more for nostalgia than anything. There's a sequel to this game I haven't played, hope it's better.
campaign wise it's a fairly subpar experience, despite having some tricks up its sleeve. this is mainly due to an identity conflict between it's different gimmicks, it isnt quite sure if it wants to be a slow paced platformer shooter, a bullet time action bonanza, or a 2d systemic stealth game. these different aims collide in the campaign and make it feel incredibly lacking in direction
regardless there is still some fun to be had in the campaign, and much more in the now dead multiplayer (the football gamemode is a highlight on that front) but this remains a slightly weird game that just happened to be published by mojang