Cocoon is a unique take on the puzzle adventure genre, where each world exists within an orb that you can carry on your back. Wrap your head around the core mechanic of leaping between worlds—and combine, manipulate, and rearrange them to solve intricate puzzles


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"Cocoon" est un excellent jeu de puzzle qui offre une ambiance très calme et relaxante. J'ai terminé le jeu en une journée, donc ce n'est pas une expérience très longue. Les énigmes sont bien équilibrées, ni trop simples, ni trop compliquées.

Le level design est vraiment exceptionnel. Le jeu est totalement muet, sans aucune indication, ce qui pourrait sembler déroutant au départ. Cependant, tout est très intuitif, ce qui rend la progression naturelle et plaisante.

Je recommande vivement "Cocoon" à ceux qui recherchent un moment agréable sans trop de prise de tête. Vous n'aurez pas besoin de consulter des guides toutes les cinq minutes pour apprécier ce jeu. De plus, la direction artistique est vraiment magnifique, ajoutant une touche visuelle très agréable à l'expérience.

Cocoon is a puzzle game that takes the player into a mysterious and mesmerizing world. The influence of Limbo and Inside is noticeable right from the start of the game. Nothing is spoken or explained through text overlays. The player is left to find their own way through the world. In addition, the oppressive atmosphere, the elaborately designed sceneries and the cyrptic environmental storytelling are very reminiscent of these previous works. The whole thing is once again at a very high level.

The actual puzzle mechanics are also mind-boggling and well utilized in its many different variations. The player is masterfully introduced to the mechanics in a way that the game never becomes frustrating and you don't get hung up on individual puzzles. Sound effects - integrated into an already fantastic audio design - cleverly convey when the player is on the right path. The only real problem I have to point out here is that you somehow get the impression that the whole game is an ongoing tutorial. As there is often not much you can do wrong in the puzzles and the player is given very few options due to the limited controls, solving a puzzle is unfortunately sometimes just a matter of working through the individual steps. I would have liked a little more complexity, especially towards the end, which would also have helped the game to get some more playing time out of its rather short duration. Nevertheless, the game mechanics work very well and it never gets boring. The "boss battles" are a nice change of pace, though nothing spectacular.

All in all, the game is a short puzzle game whose innovative game mechanics and atmosphere leave a lasting impression. However, it is unlikely to achieve the iconic status of Limbo or Inside.

Très court mais très efficace !
Mécanique très intelligente sans aller dans le trop complexe.
Goty ptet pas mais ça fait plaiz des jeux comme ça

CocOOOOn

Basically the most flawless experience you can see on a text-free puzzle game, better than Journey in some way.

Puzzles e level design muito bem pensados, fazem o simples de maneira muito bem feita além de trazer um viés artístico e interpretativo que vem aparecendo bastante em indies nos últimos anos