Colossal Cave Adventure

released on Mar 31, 1976

Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.


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Está bien, me ha sorprendido lo el como funcionan algunos de sus sistemas, bastantes más complejos de lo que esperaba. También me gusta mucho la sensación que consigue transmitir de ser una partida de rol.

Probably a good game in its time but it has not aged well. The gameplay is tedious and I'm endlessly struggling against the command interpreter. Given the UI limitations, I would prefer a more streamlined "choose your own adventure" type game.

Its influence can't be understated, but for today's audience, it's not worth playing.

Undeniably pioneering, but ridculously obtuse and in no way user friendly to modern gaming sensibilities. Very much a case of a work that will only appeal to those able to tune into the idiosyncracies of its developer.