Control: Ultimate Edition

Control: Ultimate Edition

released on Aug 27, 2020

Control: Ultimate Edition

released on Aug 27, 2020

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat.


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Ultimate Edition


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Sobre Control eu já tinha uma certeza: a que eu ia gostar muito! Adorei Quantum Break e sempre achei Alan Wake interessante mas como sou medroso, evito todo jogo de terror/suspense (Sim, pelo que a internet fala, eu deixo de jogar muita pedrada dos games mas não consigo mesmo kkk).
Sobre o jogo, a gameplay é ótima, os poderes tornam os combates deliciosos. Os gráficos são lindos, especialmente cenários em que usam e abusam dos efeitos de luz. A história é interessante do início ao fim porém um pouco confusa, quem ler os coletáveis pode ter um pouco mais de contexto mas são tantos que acaba deixando a jogatina chata com tanto texto a cada poucos minutos. Sobre os personagens, achei que faltou dar uma trabalhada a mais neles, nenhum interessante exceto a Jesse, nossa protagonista. O mapa do jogo também é algo que não gostei, principalmente no início, parece muito confuso.
Control é um excelente jogo, possui uma história interessante e um combate excelente, a campanha principal não é muito grande, o que ajuda pra quem procura uma experiência um pouco mais light do que muitos jogos de hoje em dia.

La storia non l'ho capita, gameplay molto molto carino.

Control is a wild ride through a twisted world of mystery and power, delivering an experience that not only captivates but also feels like a love letter to Remedy Entertainment's past works. Coming right out of Quantum Break, I was thrilled to hear echoes of Beth Wilder in Jesse, a clever nod by Remedy to their own universe despite not having the rights to the IP.

From the get-go, the game's visuals, enhanced by ray tracing, are nothing short of breathtaking. This was my first experience with a game truly built to utilize ray tracing and I could not have asked for a better way to test out my new hardware. Every detail, from the vintage designs to the font choices, adds to the immersive experience. And speaking of immersion, the integration of game mechanics into the narrative is genius. It's like the game acknowledges its own existence, making the experience seamless and organic.

Let's talk about those powers! Telekinesis felt so satisfying, especially as you unlock and upgrade skills throughout the game. It's a testament to Remedy's expertise in combat mechanics, building upon what worked in Quantum Break and refining it to near perfection. I absolutely have to mention the Ashtray Maze, it’s up there with some of my favorite moments in gaming and had me smiling at my screen.

Exploration is rewarded generously, with no fear of missing out on anything which is huge for me in games. Lore, world-building, and environmental storytelling are everywhere, enriching the experience and making every corner worth exploring.

The nods to Remedy's universe? They're everywhere, from subtle Easter eggs like a reference to a book I’ve read authored by a character in the Alan Wake games to major plot points with the AWE DLC. It's like a treasure hunt for fans, deepening the connection to the world of the game.

The DLCs, Foundation and AWE, further expand the story and gameplay, introducing new abilities and tying in elements from Alan Wake seamlessly. The Foundation was a great way to expand on the base game’s story and I enjoyed the inclusion of Marshall as a key character. The horror elements in AWE are particularly fun, and the inclusion of familiar themes and gameplay mechanics from Alan Wake was done well. I can only imagine how the ending must have felt prior to the announcement and release of Alan Wake 2.

Overall, Control is a masterpiece that continues to showcase Remedy's talent for storytelling, gameplay, and world-building. With its thrilling combat, immersive world, and nods to its own universe, it's a must-play for fans and newcomers alike.

Another one of those games that took me years to get too...
I got it on launch and hated it the performance on ps4 so i dropped it. i tried again when ultimate came out and I have no idea why i dropped it. Really this games biggest flaw is the map and figuring out where to go. Its just not fun and really messed with the pacing for me. Levitate is so satisfying to use and the Ashtray maze was sick. Now I can play Alan Wake 2.

Definitely not a bad game, but it's not for me.

I like the concept and I like the gameplay for the most part. But there are too many ridiculous difficulty spikes and the map is super confusing. I understand that from a narrative perspective, this makes sense. But it’s not super fun to play through, and I eventually decided that it wasn’t worth my time.

A primeira vez que joguei ainda no PS4 o jogo não me prendeu tanto, achei até mesmo um pouco cansativo como ele contava boa parte da história nos coletáveis, - não vejo problema nisso, a questão é que o Control tem MUITOS COLETÁVEIS - sendo documentos, gravações de áudios ou vídeos. Talvez na primeira vez que dei a chance pro jogo não fosse o momento ideal. Agora, em 2024, dando uma segunda chance eu vejo que é um jogo com uma história e uma jogabilidade excelentes. Nessa segunda tentativa me adaptei mais a questão dos coletáveis, mas ainda com a sensação de ter passado um pouco da conta. Control é um jogo que tem uma história complexa então sugiro tentar jogar quando estiver com a cabeça mais leve (funcionou pra mim).