Cool Spot

released on Apr 16, 1993

Cool Spot is a mascot for 7 Up, introduced in 1987. During this time, the red spot in the 7 Up logo was anthropomorphized: given arms, legs, a mouth, and sunglasses. British video games developer Virgin Interactive's American studio produced a platform game starring the 7 Up Spot, entitled Cool Spot.


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Cool Spot honey, I love you but this game is so bad.

I can tell this was based/ripped directly on/from the ones on home console because sprites this big should not be in a side scroller on the Game Boy. ESPECIALLY one with non-traditional level/sprite design that doesn't make use of tiles like other 2D platformers on this system. If this game was actually built with the Game Boy in mind and was more like Kirby's Dreamland or Super Mario Land then I think it'd be completely fine. But here, the sprites take up like one third of the available screen space in any given direction, which means it's impossible for you to see what's up ahead (or above, or below) without just running straight into danger. And for some reason, this game is just FLOODED with enemies. Like, there's barely a stretch of land mass that doesn't have at least one little dude running around. But usually, it's bumper to bumper enemies for most of the allotted ground space. And for those who are wondering, no, I didn't make it past the first level. I spent all three of my lives just trying to get to what I thought was the end of the level only to find out it was actually a midway check point.

I feel like part of what adds to the difficulty here is the fact that your only attack is a little laser blast thing, but you can only shoot up, down, and to the side. Yet the platforms are almost all diagonals, so the enemies are almost never directly next to you or directly above/below you, so killing them is incredibly hard. There's also a 6 minute timer, which had me freaking out because I didn't know how long these levels were gonna be, and so I didn't want to dilly-dally and try to precision shot kill every enemy, so I resorted to just trying to jump over as many as I could, but because the screen is so zoomed in and the sprites are so big, I couldn't tell where I was gonna land until I landed. And usually I landed on an enemy.

I totally get why the developers of this 1993 shovelware game didn't make a completely different and reworked game for this one single platform but eh at this point why even make a Game Boy version... oh that's right... MONEY!!

Once again as a kid who didn't grow up with Contra this seemed like the coolest shit ever. Run-and-gunning through inventive levels where you're playing someone the size of a bottle cap in a human's world. I liked the mirroring of the levels around the halfway point, felt like a real "there and back again." The "Rave Dance Tune" music from the bonus level also completely rocks

there is only one good level in this game and its the final one the other levels suck ass. this spot is NOT COOL.

For a 7up mascot game this is pretty good.

I like the look of this game. I don't really remember much else about it.