Copy Kitty

released on Aug 11, 2016

Boki can perfectly copy the abilities of anything she fights—but not content with mere mimicry, she can also combine up to 3 abilities at once to form 175 completely unique super-weapons! She wants to be a hero one day, but doesn't think she's cut out for the job. To help hone her skills, Boki's insectoid uncle sends her into virtual reality to do battle with hordes of dastardly robots!

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Copy Kitty's just so full of infectious enthusiasm I can't help smiling. Impossibly inventive and surprising and explosive.

Platforming shooter reminiscent of some Treasure games (Bangai-O, Silhouette Mirage, Gunstar Heroes etc.). Has tons of small varied levels similar to Bangai-O, many with puzzle-like structures encouraging clever weapon use. There are plenty of boss fights which are engaging enough to be a highlight of the game.
A main feature is the player character picking up various weapon archetypes which can be combined into unique combination weapons, adding up to a ton of available weapons. Throughout the game you end up mastering a lot of attack types to get the upper hand, from basic straight shots to manual detonation mines, melee attacks, slow wall piercing explosion shots, etc.
Hard mode & each character has unique content like new boss fights so there's a lot of content if you enjoy the core gameplay.
By default you have to open menus to switch weapons. There are options for both characters to swap all weapons on the fly without pauses. I highly recommend those settings if you're familiar with weapon/style swapping in games and don't want to get put out of the action.
There are so many weapon combinations that it's likely you won't see some weapons in a single playthrough. This might sound random but the weapons are balanced well and once you get some favorites you will intentionally aim for them. It never feels like you're forced to use bad weapons. Available tools are designed to work in each stage and often a stage teaches you to use them in a new way.
Copy Kitty has two playable characters that work very differently from eachother. The default is easy to pick up and has solid platforming control while the other has technical weapon use and shmup-like movement. I'd say some of the levels feel better with the first character since platforming stays relevant. On the second characters controlling the weapons can be satisfying and very unique to this game, but I recommend playing through with the default first.


El kinoscrimblo de un gato de devianart hasta arriba de speed

I finished all of Normal Mode, the first extra world and the first 9 worlds of Hard Mode but then I lost interest in it. The game is good.
The copy abilities + combination mechanic is obviously the highlight, but the other movement options (jumping, kicks, dodge roll) are all great and needed to win especially in Hard Mode. The bosses are very good, some of them are skillful, some of them offer a great spectacle, the best of them both. Copying the boss' signature move to use against them is always hype.
The level design in Normal Mode is a bit basic but becomes glorious in Hard Mode, with the levels forcing you to choose which enemy to kill with what copy ability in an almost puzzle-like manner (that W6-hard level was insane).
The story is pretty good for what it is and I find the 2000s deviantart artstyle charming.
Endless mode (wave based) was unexpectedly fun as well with the randomly changing environments and exclusive boss fights.
I might revisit the game to finish the remainder of Hard Mode someday

Underrated kino certified by rax.
A fantastic action platformer with a great level design,great gameplay,great replay value,great soundtrack and a great power up variation.
Even in the last world there are still variations of power ups that weren't shown before and all done in a sublime way with a good motivational message at the end of the journey.
If you can,buy this game.
For anyone who is a fan of action platformers I couldn't recommend it more.
Copy Kitty deserves more love and recognition.
Based Game.