Countdown Vampires

Countdown Vampires

released on Dec 22, 1999

Countdown Vampires

released on Dec 22, 1999

Because Capcom's Resident Evil single-handedly created the modern survival horror genre, the critically acclaimed adventure spawned countless sequels and clones. Conceived by Bandai Digital Entertainment, Countdown Vampires is one of those clones -- you will maneuver 3D characters throughout 2D backgrounds in a series of fixed camera angles while fending off unspeakable horrors. As a police officer, Keith J. Snyder has been assigned a security position at the grand opening of Desert Moon -- a hotel casino with a horror theme located in Casino City. While overseeing security and making sure VIPs aren't being hurt at the dance club, something goes horribly wrong. As a sudden fire causes sprinklers to go off, the water turns black and transforms the dancers into murderous vampire monsters. Assuming the role of the brave police detective, a civic servant and the last remaining human alive, Snyder must unravel the mysteries of the black water while defending himself against multiple monstrosities. Armed initially with a tranquilizer gun, a shock glove and an unlimited supply of vampire-destroying white water, Keith J. Snyder will find and utilize twelve weapons and items throughout the course of his adventure. Also located throughout the hotel casino are computer terminals, maps of the area and vending machines in which helpful items are sold; at computer terminals, he can access an e-mail program that furthers the storyline. In Countdown Vampires, Snyder's physical health is represented by a color-based condition gauge found in the inventory screen; green indicates a healthy body, yellow represents wounded and red coloring is fatal as Snyder approaches death. You can heal the character using various health items found throughout the casino. In addition to looking out for your character's health, you will solve various puzzles and seek out specific keys and cards for locked doors.


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It's enjoyable if you're willing to play a Resident Evil clone and prepared for the huge camp. But at the same time I wish the character was faster, because every enemy sure is much faster, sometimes the game becomes practically broken, you can't just avoid getting hit a million times. If you cheese the credits on the slot machines you can make the whole thing a little easier because you can get rich and buy tons of recovery items

The opening cutscene of this game is pretty funny. That's about all I remember from my brief time with this game.

This game I had already planned to stream before the AVGN video aired, which was very accurate to my experience, though he seemed to miss how the so-called "water" that you spread on these vampires to really kill them looks like thick, white substance!

The game is a standard and pretty terrible Resident Evil knockoff with the fixed camera angles, limited ammo and puzzles, though much of it is pretty poorly done.

Then there's that word..."Vampire" which is being used extremely loosly in this game where weird insectoid humanoids are vampires along with flying ghost women, mindless zombies and werewolves. All are apparently "vampires" in the mind of the creators of this game.

I wouldn't recommend getting this game. It's only fun in how bad it is really and shouldn't be actively searched out.

Gameplay + Stream

Countdown vampires is underrated as hell, hating it is a meme, its like your go-to obscure ps1 game but wannabe youtubers to shit on because the voice acting is terrible and the start of the game is terrible for someone who doesnt know what hes doing so they just play 15 minutes of the casino level and go "haha guise isnt this shit lmao"

Jesus fucking christ where do you even start with this game
from the story written by a 4 year old to the god awful controls
or maybe the ungodly amount of backtracking?

your starting weapons all fucking suck and they have the sheer fucking gall to ask that you use the worst weapon in the game to stun vampires and then use "white water" on them to return them to normal when every fucking room throws 9 of them and they can combo you to death no problem it starts to get bearable when you get the shotgun and later on the magnum.

there are 3 bosses in this damn game and 2 of them are recycled fights 15 minutes away from each other. the rest of the enemies fucking suck and some of them blow fucking bubbles at you that can hit you 6 times in a row.

And the backtracking the motherfucking backtracking is out of this world. Every stupid fucking key you get requires you to go to the other side of the damn map then you get another key and guess what go back to the initial room you started in on the other side of the map pussy. and that's the only thing you do for the entirety of this god forsaken game "b-but Resident evil does the same thing" SHUT THE FUCK UP NO IT DOESN'T there's actual good map design with fun puzzles and good combat to complement the exploring for keys despite the occasional backtracking.

The music sounds straight out of Resident Evil 1 Directors Cut and some rooms look borderline 1:1 zero shame when making some of these rooms.

Don't touch this with a 10 foot pole just go play The Ring : Terror's Realm or Carrier I'm sure those are more engaging than this filth.

This game tries to emulate resident evil by doing everything wrong. It feels like and amateur game, i think a more experienced crew should have handled it. The scenarios and itens disposition is not good , there are huge chances to put yourself in a soft lock by simple changing the order they designed the game. The story is ridiculous and the characters too. Play only if you enjoy getting angry.