Crash Bandicoot: Warped

Crash Bandicoot: Warped

released on Oct 31, 1998

Crash Bandicoot: Warped

released on Oct 31, 1998

Crash Bandicoot: Warped is the third game in the Crash Bandicoot series and the first to feature Coco as a playable character. The player takes control of Crash and Coco Bandicoot, who must travel back and forward in time and gather 25 crystals before Uka Uka and Doctor Neo Cortex can do so. Much of the game takes place in the Time Twister which acts as the hub area of the game. The Time-Twister is split up into five chambers, each chamber has five buttons that open portals to different levels. The goal in each level is to find and obtain the crystal hidden in the level. Crash Bandicoot: Warped was lauded by critics in many areas, and the game has been considered one of the best video games of all time.


Also in series

Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex
Crash Bash
Crash Bash
Crash Team Racing
Crash Team Racing
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot 2: Cortex Strikes Back
Crash Bandicoot
Crash Bandicoot

Released on

Genres


More Info on IGDB


Reviews View More

The peak of the franchise, in my opinion.

This was one of those kitchen sink sequels where they really over egg the pudding and there's just too much in it and it's chaotic and could really do with some trimming of the fat a bit like this sentence really.

овер дохуя всего, чтобы на 105 процентов игру пройти, испражнялся на нее за это

Acho esse mais fácil que seus antecessores se tratando das plataformas, mas recompensa na gameplay dos novos modelos de fases. Também acho que tem as melhores boss fights da trilogia.

It's always tough ending a trilogy when the 2nd game already improves a lot on the 1st one. Crash Bandicoot 3: Warped now has the tough task of trying to follow that up, so what does Naughty Dog do exactly?

TIME TRAVEL!! I see this as an absolute win.
Yes, Crash and Coco now have to stop Cortex, and new character Uka Uka (the evil twin of Aku Aku) by going through one of his henchman's time machine, and find the Crystals scattered all over through time!
Whether it be Ancient Egypt, the Middle East, deep underground waters or the future, Crash 3 is no slouch when it comes to stage variety, and I absolutely love it!
Crash 2 already made some efforts to bring in more environmental diversity, but Crash 3 easily trumps it, and it's one of my favourite things about this game.

This goes right alongside the presentation of this game. While in terms of graphical prowess, Crash 3 doesn't look much different from Crash 2, there are now some new elements added in that make this game look better than 2, especially the water seen in the Jet Ski levels.
The voice acting is absolutely fantastic for the year this was released, with even more voice actors jumping in, and Aku Aku now having a voice, which is always nice.
And once again, Clancy Brown kills it by not only returning as Cortex, but also voicing Uka Uka!
And the music is still as good as Crash 2, with the world map theme being one of the best tracks in the original trilogy, in my opinion.

But of course, what about the gameplay?
Well, I'm glad to say that they've kept everything from Crash 2. Jumping, sliding and spinning all feel like before, and it's great.
But this time around, you get a new power-up after defeating a boss, whether that'd be a Double Jump, a Super Belly-Flop, or a fucking Bazooka!
The Double Jump and Super Tornado Spin are definitely my favourites, because with great timing, you can do some cool shortcuts, and that feels awesome to pull off.

But jumping through levels is not the only thing this game has.
One of the most contentious aspects of this game is the fact that you'll be spending a good chunk of it riding vehicles. Whether that be racing in a motorcycle, riding a Jet Ski or shooting down blimps in an old-school airplane, Crash 3 makes you do quite the number of diferrent tasks.

I can definitely understand why people don't like this much, considering the lack of consistency, but not only do these vehicles control great, I think they allow for greater gameplay variety, that was not seen previously.
I also think that Naughty Dog might've added those in to prevent the overall Crash formula from getting stale.
Of course, whether you agree with this notion is up entirely to what you felt before, but once again, I liked playing as these vehicles... even if I wasn't the biggest fan of getting Crystals in the Motorcycle stages.
Oh well.

Also, Coco is playable, which is nice, but her levels are just most of those vehicle levels, so you don't get to play around as just her much.
Oh well. (x2)

The biggest thing that I love about this game though is, outside of going back to go to the Colored Gem pathways in previous levels... there is next to no backtracking within the levels themselves, which makes the act of collecting gems so much easier!
Although I decided to not go for 100% this time, mainly because they also added the Time Relics!

New to this game is the ability to, after beating that level once, to do a time trial of it, and by betting it under a certain time, you can get either a Sapphire Relic, a Gold Relic or the holy shit, this is so difficult Platinum Relics.
Short into the point, I don't care about them, but to get 100% (or 105%), you need to at least get Gold Relics on every stage... and I just don't feel like it.
But kudos to the game, it gives you more replay value, which is nice.

Overall, while it may lack consistency, Crash Bandicoot 3: Warped makes up for it by providing really fun gameplay, and trimming the bad parts of previous games!
Definitely my favourite in the original Crash Bandicoot trilogy!

Nostalgia, childhood, all of this translates into this game in my life. A natural evolution of previous games, fun, time travel always attracts attention whatever the era. one of the most unforgettable games of the Ps1 era