Crimson Shroud

released on Nov 28, 2012

LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you! Follow the tale of a young "Chaser" named Giauque, as he and his team find themselves drawn into the mystery of the Original Gift, the Crimson Shroud. A bold new adventure awaits!


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I can see the charm it mimicking DND style figures and story telling but couldn't find anything that kept me interested aside from aesthetic

Malgré que ca soit trop court, visuellement pas fou même si quelques designs sont assez chouette, on passe un bon moment devant ce jeu de rôle papier adapté au format console portable. C’est un jeu de Yasumi Matsuno donc rien que pour cette raison, le jeu vaut le coup d’oeil.

Yasumi Matsuno's day off. Combat balanced to feel like you're scraping by but never frustrated. No levels no grind just pure tactics and dice. Ignore calls for a "full game". This is everything it needs to be. The world if all designers were given the opportunity to get weird with a smaller scoped project... is the world where I wish to live.

Really pleasant surprise, makes me wish there was a full game of this, since it feels more like a demo. Beautiful aesthetic and atmosphere

I like the really "classic" sensability here, both in narrative but also the approach to the mechanics. Its biggest problem is, obviously, that its more like a concept demo than a fully featured game - but I like the vision of a game that could-be it presents.