Crimson Tears

released on Apr 22, 2004

The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids". A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to predefined game worlds that are the same every time.


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I found the gameplay to have bullet sponge enemies, so after a while, I just put in on easy mode and juggled the enemies till they died so I could say I beat the game. A big EHHH/5. Girls were hot


This game surprised me. I had never heard of it before and got it on a whim at GameStop when they heavily marked it down. Essentially this is a procedural dungeon crawler with cel shaded graphics. I will state, however, that for being a dungeon crawler it is lacking in variety. Each character has its own play-style and equipment, but it's very surface level. I remember playing for hours trying to get item drops that actually felt like an improvement. I honestly couldn't tell you much about the story as it was so long ago but I don't remember it being horrible. I just remember it being grindy and repetitive even by standards for the dungeon crawl genre. If you're a fan of dungeon crawlers and the art style doesn't turn you off then I highly recommend it because it's pretty cool despite its flaws.