Croc: Legend of the Gobbos

released on Sep 29, 1997

All is not well in Croc's world. His friends, the Gobbos, have been captured by the evil Baron Dante. It is your mission in this 3D platformer to search through 42 different levels to save all of your friends before it's too late.


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Another childhood game that I had played a lot when I'd go to my cousin's house.

A very enjoyable platformer with colourful graphics, with fun boss fights too!

One of the least essential games I've ever played. The score isn't indicative of the quality of assets or because of technical issues. When I check out older games, I do try to see these games through the context in which they were released. Even by this time, even on the Playstation 1, even if you are just looking for a platformer that would appeal to small children that saw this being advertised on some Fox-related VHS rental, there are better alternatives.

Nothing in this game from an artistic standpoint resonates with me. I am a slither-wizard enthusiast. From Renekton to the entire Blindwater Congregation, if you show me a flat fuck running around, having a good time, I'm probably gonna feel some attachment. I don't care about Croc at all. I think his design invokes feelings of plain oatmeal. There's no personality to Croc shown in game. He doesn't even do anything cool or have like, a fun powerup. You have a tail swipe with no range. You have a ground pound with very little impact. Croc's movement, demeanor, and personality feels like you're playing someone with arthritis. He doesn't even control as poorly as many other platformer characters on the same console, but nothing is fun or engaging, and I can't imagine it would have been to the target audience even at the time. People complained about the tank controls of this platformer, but that would imply you needed precision platforming in the first place. This game isn't going to ask precision from you, this game isn't asking for anything other than to lay down in bed.

(There are also good, or at least more interesting platformers with tank controls.)

Take everything I said about Croc himself, and apply that to every other aspect of the game. The soundtrack sounds less ambitious than most of the licensed PS1 games I've played through. When I picture the level design in my head, I get visions of AI hallucinations. Everything blends together and I can see the entire game in my head, and nothing distinctive all at once. The only level that stood out at all was the optional final boss of the game, and it was fucking terrible. This game doesn't need a remake, and the fact one is on the way (or already out, I don't care) is baffling.

This game is timeless, in that I can't imagine any time since it's existence where I'd rather be playing Croc over anything else I had access to.

In a world where 3D platformers were still finding their feet, Croc gave it a good go and sought to provide solid fun. It creaks at the seams a bit now and then but for a young boy enamoured with the very idea of 3D - it delivered.

I believe it was also the first game I owned on the PlayStation.

charming but it sucks donky dick LMAO

EYES YES YS EYSEY SEYSE YSEYSE YSE YSEY SEY SEY SE I LOVE CROCODILE