

All is not well in Croc's world. His friends, the Gobbos, have been captured by the evil Baron Dante. It is your mission in this 3D platformer to search through 42 different levels to save all of your friends before it's too late.
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uh... well i don't wanna call it BAD and the controls are surprisingly precise but i also don't wanna croc around ever again yknow? beany
It's bad bad bananas
For the most part it's fine, controls alright and the levels in the first world are pretty fun.
It's after the first world where it starts to get really annoying, like a bunch of the levels feel like they just weren't made with the tank controls in mind. Also the camera during bosses blows.
It's after the first world where it starts to get really annoying, like a bunch of the levels feel like they just weren't made with the tank controls in mind. Also the camera during bosses blows.
controle de bostaaaaaaaaaa porem é peak fiction
Barely a hint of actual design anywhere in this thing. Basically a tech demo. Awkward, disjointed, artistically and conceptually non-existant. It's just there.
The developers of this game have dined out for a long time on the story that this was originally a rejected Yoshi game pitched to Nintendo, and the strong suggestion is that Nintendo then turned around and appropriated the idea, making SUPER MARIO 64 without them. After playing this, you're not gonna hear me weeping too loudly for Argonaut. Mario 64 is a generation-defining masterpiece because it's a game made by designers. This is a game made by programmers.