Dancing Eyes

released on Aug 01, 1996
by Namco

Dancing Eyes is an 'Amidar' style puzzle game, released in 1996 by Namco.


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The concept is actually genius l for a lewd game. You undress anime girls by cutting off their outfits piece by piece. The edgeloops of the character models being the path you walk along.

but after Stage 2 they decide to put alot of weird monsters in the game instead of anime girls so I dont know how to feel about that.

The game peaks with the Soul Edge Girl (which is also Stage 2) so you can stop after that. It only goes downhill from there.

this game is where its at on a vibes level. its like a qix/pac man sort of game where its about territory control, except instead of your territory being some boring 2D plane, it is a 3D object that you control the outside of, which does include removing the clothes from some hot polygonal 90s anime girls. Game has never seen a release outside of the arcade and is made by the outfoxies guy which automatically makes this turbo based, so if you wanna try playing it go hope your computer runs MAME properly.

the obvious summary is "qix but porn," but a little digging yields something more subtle: "qix but a tube." classic early-3D era mix-up on a tried-and-true formula, with a little more maze-chase flavor thrown in. you surgically dismember a woman's (often cylindrical) outerwear by slicing panels out of it on predefined paths while various animals chase you around, with the removal of all panels signaling the end of a level. the big downside of the tube aspect is that the camera can't actually show each of your pursuers because said tube is opaque + not often really a tube. it varies height with the physique of the woman or whatever she uses as a covering, obstructing the player's view at certain angles while causing unforeseen traps from the edges of the screen to frequently occur. enemy design and differentiation show promise but more often than not get overshadowed by their erratic behavior and the general monotony of the maze design. also, quick enemy spawn-ins in randomized locations turn into ways to inescapably pincer the player with no warning.

most interesting aspect to me is your "trail," which you use to section off panels in order to destroy them, doesn't need to to be connected head to tail. rather, any panel completely surrounded by a subset of the trail can be destroyed at any time simply by releasing the trail button; you never need to return to the point where you began dropping the trail. useful for trapping enemies that specifically follow said trail, since they can easily be baited by using the trail head as a red herring. didn't really get to explore this much though because the game loses its flavor about halfway through; this didn't need to be 15 levels long. by the time i reached the end (spoiler: you peel a pineapple from around the head of a chibi guy with a disproportionately sized and respectfully rendered head?) the joke was sorta over. might be worth a look if laura harris from D turns you on

Played this at East Coast Gaming Con, where it was in freeplay mode (so no need to insert money for continues). This was the dumbest game I could find, therefore I wanted to beat it. Mechanicaly, it’s actually not that bad of a concept, kinda reminds me of Pac man. But obviously the main appeal is the sex appeal. It was definitely made as like a joke type game that targeted people who went into Japanese arcades in thr 90s and was like “WHAT??!! A game that you UNDRESS pretty girls??? Thats so crazy!!! I gotta try!” Reminds me a lot of Mr. Mosquito. I beat it all the way through, but I despise that final level. But after beating the game, I replayed the first few levels and I was significantly better, meaning there was at least improvement.

Back in about 1999, I came across this game, via a listing on system16.com, I previously worked for Namco arcades in 1997-1998, so I was really into playing everything they had to offer.

As the 21 years passed, I'd see the title screen and never really be able to play. It was roughly playable on Zinc, and later MAME, but I never had a good enough PC to run it.

With a new decade coming, I decided it was time. I felt like I knew about this game when nobody else did, though now that everyone with a youtube account is putting out 60fps Let's Play's of everything, there's not quite the mystique around it that there once was.

It's a fine game, and that sweet PSX graphics aesthetic is amazing. Some tips for those playing in MAME:

Go into the bios and change the difficulty to Easy (default is Hard). Put on Freeplay, bump up your lives to 5, and for the love of god, set 'zoom' to ON/YES.

It was worth the wait.