Demon Quest '85

released on May 16, 2022

In Demon Quest '85 you play an ordinary, everyday kid with ordinary, everyday problems. You also have a magical book for summoning demons from the lowest circles of Hell so that they can help you be more popular at school.


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In 'Demon Quest 85,' you play as a high school student who playfully summons demons by choosing food items, music, and companions that will appeal to the demon of interest. These are chosen according to the clues found in a book of demonology and gleaned from conversations with other demons. It is a very quick game and there seem to be many different paths to completion, so it might warrant a few playthroughs. After my first, I can say that this was a fun and genuinely funny Playdate experience. No lie, I laughed out loud. The humor comes from the ridiculous dichotomy of your high school life and your developing relationships with these powerful agents from hell. Great time. Not to be missed if you own a Playdate.

This was EXCELLENT. This is my highlight of the Playdate season so far. I loved this. The writing was so good, the puzzles were just interesting enough, and the style and aesthetic of the whole thing is excellent. Short and sweet but it feels like there's possible value to replaying and making different decisions.

Demon Quest '85 is a Playdate visual novel where you gather a group of your schoolmates and together summon demons to try to solve your problems. It's a short but sweet affair, where most of the gameplay entails trying to match which people, music, and items the given demon is likely to appear before, and then asking them a series of questions. These questions both reveal how to summon the subsequent demons, as well as play into an overarching story about a beyond-the-scenes war for Hell itself. The artwork is the game's strongest aspect, although I did also quite enjoy the writing. Your character can be fairly flippant about the situation they find themselves in, which I found charming. It can be a bit frustrating trying to figure out what element you got wrong when trying to summon, especially since that's basically the only gameplay, but there's enough hints to allow you to figure it out in the end.

Pra alguém que não gosta tanto de visual novels assim, até que foi uma experiência bem legal? O conceito de lidar com os problemas na escola E no mundo demoníaco ao mesmo tempo é bem interessante e eu queria ver até onde ia dar. Os puzzles são bem simples, mas bem-vindos, e é legal perceber como as suas decisões vão influenciando até onde a história chega. Interessante, curti.

Cuando descubres un libro para contactar con demonios infernales llamas a tus amigos, pones música, ofreces un tributo y les invocas… para pedirles que rescaten a un gato o que ayuden a tu amigo con su examen de Geografía. Cortito y muy gracioso.

Fun little clue solving visual novel. Never overstayed its welcome and while the puzzles to summon each demon aren't exactly headscratchers it's nice that there are sometimes multiple solutions, and that there are elements of story and characters that can change depending on your actions during each ritual.

Not a lot here for crank fans though - you can scroll through the demon encyclopedia pages with it but nothing else.