"Déraciné is a brand new story adventure created by the renowned Bloodborne developer, FromSoftware, available exclusively on PSVR. As a spirit summoned by a young girl in a secluded boarding school, the player must prove its existence and build a unique bond with the students through clever interactions. As the mystery of the story unfolds, the spirit must use its ability to manipulate the forces of life and time to change the fate of the pupils."


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Got a hold of a used PSVR set just to play this game. The sense of closeness to the characters is something I've yet to experience again. And the baroque soundtrack sent me flying. The story was captivating in a mild, subtle FromSoft kind of way. Wish there was more out there like this.

FromSoftware’s Déraciné was a surprising departure for Hidetaka Miyazaki, who is traditionally known for his punishing and oppressive games. In this short story, you assume the role of a disembodied character helping the children of a secluded orphanage with their adventures. There are some clever puzzles here, along with a surprisingly dark twist partway through.

Full Review: https://neoncloudff.wordpress.com/2018/11/25/return-to-psvr-part-ii/

What the hell is even this game. It's not awful, but it feels more like a VR-demo than an actual game.

SPOILERS

interesting story where you play as a fairy helping children in an orphanage. Has interesting lore about a world destroyed by these evil all consuming fairies but you’re a benevolent one because you became one as a baby before being corrupted by your memories and past.

Annoying to navigate with the forced click turning. The orphanage is huge too, so it can be a pain to go from one end to the other. The music was nice. Voice acting a mixed bag. All the kids felt unbelievably nice.

Still worth playing for the interesting if under-explained story. Some plot points felt half-baked: the cult and the motivations of the headmaster in particular.

Wonderfully beautiful spiritual successor to Echo Night, one of my all time favorite games. Déraciné exists primarily in frozen snapshots of time, where even the river is eerily still. It feels just like an early CD-ROM game like Myst, but as haunted as Saturn games like Lunacy or Enemy Zero, the way you teleport from point to point like moving screen by screen in those games. There is something, however, about exploring a haunting old building in the woods as the only inhabitant, that also reminded me a lot of Gone Home's very specific mood.

Best "faery haunting melancholic Victorian orphanage" simulator ever.

Really, I just loved the tone of this and the characters were engaging and precious enough to keep me compelled.

There wasn't too much to do gameplay-wise and the puzzles were all very simple, but the interesting way time is used and the serious commitment to the presentation and narrative had me genuinely enthralled. The gorgeous music helped.