Deus Ex: Invisible War

released on Dec 02, 2003

Several religious and political factions see an opportunity to re-shape a worldwide government to their agendas. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes. This dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.


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I like giving bad games a chance and I may try to fiddle around with this to get working on computer, but the combat just feels so awful on console with lots of slow down issues as well. The world seems cool enough (being generous) so I do want to try again at some point, but I can't find any enjoyment from it currently.

Deus Ex: Invisible War, released in 2003, is the sequel to the critically acclaimed Deus Ex, a game that set new standards for player choice and narrative depth in the gaming industry. Developed by Ion Storm, Invisible War attempted to carry forward the legacy of its predecessor while introducing new gameplay mechanics and a fresh storyline. However, its reception among fans and critics has been decidedly mixed. Here's a breakdown of the ups and downs of Deus Ex: Invisible War:

Ups:

Player Choice: True to the spirit of Deus Ex, Invisible War offers players multiple pathways to approach missions and objectives. Whether you prefer stealth, combat, or diplomacy, the game accommodates various playstyles, allowing for a high degree of player agency.

Branching Narrative: The game presents players with morally ambiguous choices that have tangible consequences, shaping the narrative and influencing the game world. Your decisions impact the storyline, leading to multiple endings and encouraging replayability.

Futuristic Setting: Set in a dystopian future ravaged by global conflicts and corporate intrigue, Invisible Wars setting is rich in atmosphere and lore. The game immerses players in a world of advanced technology, conspiracy, and political manipulation, offering a compelling backdrop for the unfolding narrative.

Customization and Augmentations: Invisible War introduces a revamped augmentation system, allowing players to enhance their character with a variety of cybernetic implants. This customization adds depth to gameplay and enables players to tailor their abilities to suit their preferred playstyle.

Downs:

Simplified Gameplay: One of my criticisms against Invisible War is its streamlined gameplay mechanics compared to its predecessor. The game's levels are smaller and less open-ended, limiting exploration and reducing the sense of player freedom present in the original Deus Ex.

Technical Limitations: Released during an era of transition in gaming technology, Invisible War suffers from technical constraints that impact its visual fidelity and performance. Graphical textures appear dated by modern standards, and occasional bugs and glitches can detract from the overall experience.

Narrative Pacing: While the game's branching narrative offers a wealth of choices, I personally found the pacing uneven, with certain storylines feeling rushed or underdeveloped. The games focus on accommodating different playstyles can lead to narrative fragmentation, diluting the impact of key plot points.

Lack of Innovation: Despite its ambitious goals, Invisible War fails to significantly advance the gameplay formula established by its predecessor. While it refines certain mechanics and introduces new features, the game ultimately lacks the groundbreaking innovation that made the original Deus Ex a landmark title.

In conclusion, Deus Ex: Invisible War is a game with both strengths and weaknesses. While it retains the core elements that made its predecessor a classic, it falls short in certain areas, particularly in its simplified gameplay and technical limitations. Nevertheless, fans of the Deus Ex series may still find enjoyment in its branching narrative, player choice, and immersive setting, even if it doesn't quite reach the heights of its predecessor.

I must advise that this game in its raw state isn't playable, I recommend installing the Visible Upgrade patch and disabling all overlays (including Steam's). The game still crashed for me a few times, but I finally managed to complete it.

Now, I'm only recommending it because of its gameplay, story, choices, environment, and how it is directly connected to the first game. Despite its flaws, I truly enjoyed the possibilities that were offered. The soundtrack is also amazing, starting with the main menu. The song "Taxicab Messiah" from Kidneythieves was also one of the excellent choices for this game ambience.

The augmentations and weapons are fun, my personal favourite combo is Health Leech Drone with level 3 Aggressive Defense Drone, those made me feel invincible!

Unplayable on PC, even with optimization mods. Even the story is not that intriguing. JC is a dumbass. Pity.

Tried to give the game the benefit of the doubt with my series replay. I made it so close to the ending before the game finally crashed one last time, only for me to open the game once again and learn all of my saves are corrupted.

At first, I was on the more "This game is misunderstood" side of things, only for it to be a really harsh descent into hell from that point on. The second you get to Cairo, the game just sucks.

It is unfortunate that this game, which I'll give credit for being impressive as an immersive sim on console in the early 2000s, sucked this bad. It's odd too cuz I remember enjoying it a lot.

If I did have to give the game credit at all, I like the vibe, I like the music, I really like the gender option, and I think some of the upgrade system stuff is pretty neat, if streamlined. But overall...Fuck this game!

If it weren't for the technical problems, nothing story, bad gameplay and the chance of losing all of your progress in general, I would've appreciated this game more.