Deus Ex: Mankind Divided - A Criminal Past

Deus Ex: Mankind Divided - A Criminal Past

released on Feb 23, 2017

Deus Ex: Mankind Divided - A Criminal Past

released on Feb 23, 2017

Adam Jensen is back in Deus Ex: Mankind Divided – A Criminal Past, along with both an old acquaintance in Delara Auzenne, and new characters. The second Story DLC will provide players with more insight into the lore of the Deus Ex Universe, allowing them to experience Adam Jensen’s first mission for TF29, set some time before the events of Deus Ex: Mankind Divided.


Released on

Genres

RPG


More Info on IGDB


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This DLC felt slightly longer than the other ones, but not only that, it felt more impactful to the story too.

Adam tells the story of how he infiltrated a prison carrying another name, trying to gain trust and information from inmates, and making errands and decisions. You choose what to do or who to trust, you even choose if you tell the full truth to Delara.

Plusy: klimat jak w Riddicku, świetny projekt poziomu, ciekawa historia
Minusy: potężny problem z optymalizacją

Some of the best Deus Ex content ever released. If you liked Mankind Divided, you will like this.

Flashes of "Escape From Butcher Bay", but a little too action-focused for a Deus Ex title. Sure there are other gameplay options, but I never find stealthing through alerted enemies in open combat very fun in these kinds of games.

Criminal Past is a byte-sized map with different sections you will go through. You start out the DLC completely stripped of your augs which is a nice change of pace and then you regain them over the course of the story, the pace at which you regain your augs makes each skill point invested so much more valuable than in the base game. Will you put that point into hacking or gamble on finding a multi-tool? Maybe remote hacking to bypass those lasers? Maybe a high jump to reach that balcony? Maybe enhanced vision to find useful vents? Maybe strength to make yourself a makeshift ladder? The cloak would make sneaking though that courtyard easier too!

The level design is above and beyond anything, you will see in MD, with many options to approach each of the cell blocks and buildings. What's more important is the fact that choices and consequences are back from original Deus Ex for the first time!... well, almost. You see, how you navigate the prison affects your relationship with certain characters, I did something a character disliked and risked going into a 1v3 while turning prisoners who were up to this point friendlies into hostiles. But I managed to talk him down with... two dialogue options. I really wish the game DID NOT let me talk him down, and instead made me face the consequences of my choice.

Speaking of choice, the main quest can be resolved in a number of ways, and it's not as straightforward as pretty much everything you find in the base game. You need to investigate clues, make judgments, and complete side objectives to get the full picture.

Completed with 100% of trophies earned in each. It's been great to get a chance to spend some more time in a Deus Ex game - very few games do this kind of freeform gameplay anything like as well. A Criminal Past's prison is a less common scenario to see in games, but works well and the areas are just as detailed and polished as those in the full game. The one complaint that comes to mind is partly my own fault, with completionist leanings - but the inclusion of a "no augments" trophy/achievement is an incentive away from many of the mechanics that can make the Deus Ex experience particularly compelling, and would have been better not included.