G’Day! Get ready to start a new fair Dinkum life and build your new home out in the bush. Explore tropical eucalyptus forests, scorching deserts and cool billabongs on an Island inspired by the wild Australian outback. Take care of giant wombats, play with friends and get ready for a ripper time!


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good PC alternative for animal crossing

enjoyed this when i first picked it up a lot but wasn't much to do at the time. I plan to revisit it in the future though and see what improvements have been made

Wholesome and cozy. Great to play with friends, but its a bit limiting due to how hosting works.

As of writing this review, its still in early-access, so things might get ironed out in the future. Prayge

Tried so hard to find the fun in this game but I just couldn't. It's like someone just checked off all the features of Animal Crossing and Stardew Valley with more tedium and none of the soul. Just kind of ran around for 4 hours selling fish and all I had to show for it was a general store and a museum. The reason why AC and Stardew are so good is because of everything you can interact with in between the tedium. Having to manually pick up every single item I try to harvest is a big turnoff too.
I grabbed it because I had heard good things and it had high marks on Steam but I don't know how this game is rated as highly as it is.

I bought this game to play with my husband because he likes chill simulation games. This game fits the bill, though it does not make it clear when one should actually start playing multiplayer. I started on his world too soon and missed out on the crate recipe, which is important. Because of that, I started playing on my own to catch up, but ended up far outpacing him (I play way more video games than he does).

I enjoyed my time, but as I always do with this genre of game, I made a lot of big goals without ever putting in the effort to achieve them. I made a plan for how I wanted to build a town. I had about half of the buildings. The character requests were not my favorite, which are important for unlocking the remaining buildings. The characters requested one thing each day, oftentimes when you are unable to get their item in a timely fashion. I would rather a more static list of items they like and dislike as in other games in the genre. They could even implement the request system on top of the static list.
One of the most lucrative ways that I found to make money was trapping the crocodiles. It just happens that trapping felt tedious, taking up the time I wanted to spend doing other things.
Despite my critiques, if you like the farming sim genre, I would check this game out, especially as it gets more updates. I think there is promise here. The theme is cute and well-implemented. The characters are precious. You have a lot of agency in how your town develops. There are plenty of decoration options. I just probably won't pick it back up again, though that has more to do with my relationship to farming sims (I never finish them because they are too long and I have too many games to play).