Dirt 3

released on May 24, 2011

Dirt 3 is a rally racing game. Just like expected, most time is spent in races which, at least in most scenarios, are set in offroad environments. The main difference to other racing events is, that the player drives not alone, but has a front-seat passenger with him, who announces when to turn. The game features overall 98 courses, but some of those are just variations of the same. Also on board is the iconic ability to turn back time after screwing up. In contrast to Dirt 2, in this installment there are other playing modes than the career available, e.g. a single race. But the career is still the heart of the game; here the player tunes his car, participates in races and earns experience points, which are used to unlock new cars. There are six different race modes to solve during the career; e.g. regular races and "trailblazer" (no passenger available). Two of those are newly introduced: drift tournaments and Gymkhana, which are basically confined areas with a lot of stunt opportunities - the goal is to perform as many as possible in a limited time. Additionally every mode has special tricky bonus goals which reward more experience when fulfilled.


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It isn't horrible but it is very much a game that goes for style over substance. The graphics are filled to the brim with 2010 era vasoline screen and lens flares with an aesthetic that goes for more "wow factor" than realism. The physics are a bit too easy for me and the fact that within the first few hours the game gives you 30 minutes of lectures I found myself just wanting to go play DiRT Rally over and over again. It still has heart.

I still use shit i learned in this game on games i play to this game, peak rally. fukk gymkhana though

I honestly prefer this game to Dirt 2, but that may be purely due to the fact I played this game more as a kid. Either way, fantastic presentation, music, and physics again, alongside a killer car list and location selection. RIP Codemasters.

a more focused take on arcade rally racing with refined graphics but lost all the personalities from dirt 2 that made this franchise special

Yeah I remember this game, I remember the dialogue never stopping between my failed attempts to accomplish any of my goals too. Why do racing games always have to have people talking in them?