Disgaea: Afternoon of Darkness

Disgaea: Afternoon of Darkness

released on Nov 30, 2006

Disgaea: Afternoon of Darkness

released on Nov 30, 2006

An expanded game of Disgaea: Hour of Darkness

Disgaea is a tactical role playing game. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed. Humanoid characters may lift and throw other units across the map in order to allow allies to move further or force enemies to keep their distance. This even allows the player to capture enemies by throwing them into the base panel; these enemies then become allies, and can be used on subsequent maps. The chance of capturing an enemy in this manner depends on several factors. Failure to capture the enemy will result in the death of all characters inside the base panel, and the enemy will survive.


Also in series

Phantom Kingdom: Portable
Phantom Kingdom: Portable
Disgaea 4: A Promise Unforgotten
Disgaea 4: A Promise Unforgotten
Disgaea 3: Absence of Justice
Disgaea 3: Absence of Justice
Disgaea 2: Cursed Memories
Disgaea 2: Cursed Memories
Disgaea: Hour of Darkness
Disgaea: Hour of Darkness

Released on

Genres


More Info on IGDB


Reviews View More

A bit rough around the edges in terms of gameplay and rather underwhelming graphics, but the story, character writing and design, as well as music are top-notch.

Sleeper agent type game. I'll be thinking to myself "man, I've really not had any motivation to play games lately huh" while simultaneously putting like 20 something hours in this, none the wiser.

I threw a prinny once and i had to solo with Etna afterwards

I have never been more polarized from a game I definitely enjoyed. This game is niche and niche for a reason. It's very obvious. It's grindy, absurdly complicated to the point of me learning new mechanics in the final fucking boss, and it has some stupid difficulty spikes. At the same time, however, there's so much customizability that no two players will beat the game with the same team, the mechanics makes the gameplay much richer, it's extremely satisfying to finish a tough stage, and while they are quite over-the-top, the characters do actually get some good development.
I overall definitely enjoyed my time with this one.