Disgaea: Hour of Darkness

released on Jan 30, 2003

Disgaea: Hour of Darkness is a tactical role-playing video game and the first game in the Disgaea series. Battle gameplay takes place on a map divided into a square grid. The player controls a squad of humanoid units and monsters, which each occupy a single square of the grid and do combat with a group of enemies. Depending on the character and attack selected, the player will be able to deal damage to a specific enemy unit or a designated region of the map. Combat ends when all enemy units or all of the player's units are destroyed.


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Charming in the very specific ways that late 90s/early 00s parody anime are (think Di Gi Charat or Excel Saga). The game being structured into episodes with goofy preview segments is cute. The characters are well defined and fun to watch blabber about random shit (with the exception of the humans). It's really chill and has a clear unity of purpose in its mechanics and story that few games have. The Innocents and item world systems layer to give the game a soft modular difficulty where you can either engage with them to breeze through the story in like 20 hours or take it slow. If the main game is too easy the post-game offers a massive grind with optional dungeons. Disgaea doesn't overstay its welcome if you don't want it too, which is rare for RPGS which are usually well paced until you have to spend hours grinding to beat the final boss.

Rented this as a kid because I wanted a tactics fix. It's not entirely what I wanted, mainly since it focuses a lot on making your numbers real big over actual tactics... but I'll probably get back to this one day.

I still have a lot of lingering affection for this one despite later entries playing way better and not vibing with the planetary defenders portion of the story. Laharl is my son