Divinity: Original Sin II - Definitive Edition

Divinity: Original Sin II - Definitive Edition

released on Aug 31, 2018

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Divinity: Original Sin II - Definitive Edition

released on Aug 31, 2018

There can only be one God. The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God, in multi-award winning RPG Divinity: Original Sin 2.

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What is it that makes a video game good? Is it the graphics? The gameplay? The story? For me, it's a combination of all of those things. But there is one thing that is always a make-or-break for me: the writing.

I've never been a big fan of games that rely heavily on text. I prefer games that show rather than tell. But I also understand that there are some games that just wouldn't work without a lot of text. Games like Visual Novels, for example.

But even then, there is a limit. And I think Divinity: Original Sin II has reached that limit.

There is nothing wrong with having a lot of text in a game. But when the majority of that text is filler, it becomes a problem. And that's what I feel like Divinity: Original Sin II is. It's a game with a ridiculously high wordcount that doesn't say anything.

Now, I'm not saying that the game is bad. It's actually really good. The gameplay is fantastic, the graphics are beautiful, and the story is interesting. But the writing is just so bad. And it's a shame, because the game could have been so much better.

I think the developers were just trying to show off with the amount of text in the game. They wanted to show that they could write a lot. But they didn't stop to think about whether or not they should.

The result is a game that feels like it's trying too hard. The writing is so bad that it takes away from the rest of the game. And that's a shame, because Divinity: Original Sin II is a really good game. But the writing holds it back from being great.

I played this game with 3 other friends. Very fun!
They got a little bit upset at the end of our 80+ hour campaign though, when I sacrificed them and ascended to godhood with the devil, but honestly they should be thanking me for unlocking one of the rarer achievements in the game.

haven't tried baldur's gate 3, so open to interpretation, but this is the best larian's ever done it. brilliant characters, brilliant rp opportunity, mastery over the combat system, works brilliantly with multiple playthroughs. mods that add extras to the classes and whatnot are brilliant, but only really come into play if you've played the base game into oblivion. this game is good

GREAT GAME!! Super fun. So looooooong tho.

It's a modern RPG masterpiece, the story itself isn't impressive, its generic, but the way RPG mechanics work and the turn based combat system is just out of this world.