Doom Eternal

released on Mar 19, 2020

Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.


Also in series

Mighty Doom
Mighty Doom
Doom Eternal: The Ancient Gods - Expansion Pass
Doom Eternal: The Ancient Gods - Expansion Pass
Doom 64
Doom 64
Final Doom
Final Doom
Doom
Doom

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This review covers Doom eternal, The Ancient Gods part one, and The Ancient Gods part two.

I love Doom Eternal. Doom II is to Doom 93 what Doom Eternal is to Doom 2016, both in spirit and in direction. Everything is far more over the top, and movement and weapon chaining are highlighted. What were once cool strategies are now focused and polished. I have a lot of love for how sick this game can be when you really get into it, every glory kill feels like you're smacking the shit out of that Imp and I LOVE it. The presentation I adored in Doom 2016 is here with more gore and sparks than before, and it makes for an unforgettable slaughter.

TAG1 is more of the same from Doom Eternal, rewarding players that beat the campaign and maxed out their slayer with harder arenas, more enemies, and more story. Its brutal, but never unfair, and it made me appreciate elements from the main campaign that I hadn't really used all that much until now.

TAG2 was a bit odd, at least to me. The settings this time around were way more fantasy oriented, prompting me to call it Skyrim With Guns. Patent pending. It introduces new enemies, but it isn't more difficult, which is fine for a replay where I'm playing these all back to back. But waiting for this to release, to be met with a monotonous time kind of sucked. What didn't suck was the ending, which offered a rest to the slayers torment in the most badass way possible.

Doom Eternal had a lot of behind the scenes issues which led to the lead composer of Doom 2016 and Doom Eternals' main campaign to leave. I noticed this change in the DLCs but wasn't aware of exactly why, so I chalked it up to the guy just not wanting to make more Doom stuff. However a little over a year ago now, Mick Gordon released a statement detailing the corporate abuse he received during his time on Doom Eternal. Obviously, corporate issues shouldn't sully ones ability to enjoy an artistic work. But with how amazing and frankly integral the music is to the Doom series as a whole, I'm surprised they did that to him. It leaves an odd feeling replaying today, as I cant possibly imagine this game without his hands involved. I bring this up because I usually suck off the art direction in my reviews of games with distinct styles, but with how important a kick-ass soundtrack is to this series its fair to say that Mick Gordon deserved WAY better. His songs on this game are superb during combat, and elevated an already great experience.

peak adhd brainrot button presser i like this game a lot it feels good it activates my neurons

I never thought I’d give this game a second chance but I’m glad I did… absolute masterpiece in game design. This is fr everything I love about gaming in one game. Nonstop fun, 0 bullshit, and an adrenaline pumping challenge. Is this the greatest platformer of all time?

This game is amazing but it's sad that Mick Gordon will never compose for DOOM again because Marty Stratton had to be a toxic asshole.