.kkrieger: Chapter 1

.kkrieger: Chapter 1

released on Apr 01, 2004

.kkrieger: Chapter 1

released on Apr 01, 2004

.kkrieger is a first-person shooter video game created by German demogroup .theprodukkt (a former subdivision of Farbrausch), which won first place in the 96k game competition at Breakpoint in April 2004.


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Not "fun," but nothing short of amazing.

Pretty decent stuff. IDK if my rating is fair since this is a tech demo, but the fact they were able to cram Doom³-level graphics into 96KB never ceases to amaze me. Activision could learn a thing of two from this.

Really cool tech demo, but not really a game

A decent and short Doom-inspired shooter with fine gameplay, graphics, and weapon variety.
It crams a surprising amount of content considering its filesize of less than 100 KB.

Not sure what compels people to rate a demo so poorly, one in which the main goal is to make a functioning (albeit barebones) FPS in a filesize 20x smaller than og Doom, demonstrating the advantages and prowess of carefully crafted procedural generation not just for 2D levels and such but in asset generation; this demo succeeds at doing so wonderfully and it feels surprisingly snappy (though again, very barebones) in gameplay. Not to mention the graphical effects on display here (mainly the lighting techniques) are still very nice to look at, it's just fun watching your bullets light up sections of hallways and the bumpmaps on the models.

When I've been harsh on other demos, it's because they fail to convey the game in a meaningful manner past a rough guess as to what the rest of the game would be like (Cult of the Lamb, Frogun; the former ending before you even really go out on an actual run, the latter failing to use its main mechanic in literally any capacity that couldn't be replaced with a "grab" button in these demos)

I'd like to see a 3D FPS roguelite with procedural level and asset generation fleshed out into a full game, I doubt the gameplay in a vacuum would be great but conceptually I'd find it far more interesting to see a game like that fit on only a few megabytes. As someone who will look the other way when something like Forza Horizon 5 is 120GB, I'd be lying if I didn't think this was also very admirable and kind of wished more developers would attempt something like it.