Dragon Lapis

released on Dec 31, 2017

A thousand years ago, a great battle ensued between two dragons, one gold and the other silver, where they were sealed away. However, the real tale begins many centuries later after the Silver Dragon reawakens, and launches an assault on a frontier village in the far north. There, a royal knight by the name of Lucas serves as a guard after being relegated to the rural and much isolated location by the King. Yet, little does he know he is, in fact, a descendant of the hero, Alaric, who once sealed the Gold and Silver Dragons in human form. Nonetheless, when tragedy strikes, he soon finds his place, and after teaming up with a band of unlikely companions, sets out on an adventure to save the world.


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It was an $8 game that I got $3 of enjoyment out of.

A turnbased RPG with a robust class system that allows you to freely swap between jobs at any point, with certain jobs locked to certain skills and weapons. Each job can be leveled separately from the character, but there's no in game method to check which level a character class is for each character outside of opening the status screen, tabbing to the character, and checking their list of job proficencies.

This would be less irritating, but you have to commit an entire item slot to a job plate and fill out its sphere grid before you can equip another. Unless you manually keep track of what each item does [a brigand plate and a thief plate will both level up the thief skill, with no indication on the brigand plate itself to show it will level the the thief class without opening the items stats page].

Surprise, you can spend real money to level the plates, which.

No.

Build a better game.