Dragon Quest IX: Sentinels of the Starry Skies

Dragon Quest IX: Sentinels of the Starry Skies

released on Jul 11, 2009

Dragon Quest IX: Sentinels of the Starry Skies

released on Jul 11, 2009

In Dragon Quest IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred trees fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.


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RPG

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I first played this game around its release when I was 10. It was my first time playing an RPG outside of Pokemon, and it drew me into it's world straight away, and I played it nonstop until I finally beat the main boss. However, while I loved the solo content, what really kept my attention (and cemented the game as one of my favourites) was the multiplayer. I spent so many hours with friends grinding liquid metal slimes at Angel Falls, helping those of us newer to the game with boss fights, and taking on legacy bosses. It took us countless attempts to beat Baramos for the first time (using a team of full minstrels), which was a giant achievement for us back then, but I can see now that he was the easiest legacy boss of the bunch.
I still revisit this game every now and then, and It's still talked fondly about between those I played with. I've played plenty of better games since, but none come close to the pure joy I had playing this game when I was young, and I don't think any ever will.

If not for the focus on multiplayer and post-game this game have I would enjoy it even more. Still it's a pretty good DQ, that simplifies the vocation system of VI and VII and combines with the progression system on VIII. Having all the DQ charm, of course, nice dungeons, nice character and monster design, good QoLs. A joy to play.

I love playing mid Charlie, I LOVE PLAYING MIIIIIIIIID!!

This was the very first Dragon Quest game I had ever played and got me into the series. Last year I decided to do a replay.
And this time, I made my party after myself and friends.
It went well until two of them (Paladin and Gladiator respectively) started ganging up on me and murdering me everytime they became confused, while my self-sufficient Armamentalist just watched with the most apathetic expression on his face like he was questioning why he decided to join me in the first place. Yes he was a support unit...but he mainly supported himself with us being a passing thought if he felt like it. I was the actual healer and I was a Ranger.
The final boss also, magically, did not use Disruptive Wave EVEN ONCE while the Armamentalist kept slapping a billion buffs on himself and whacking him with Miracle Slash to heal. And then the final boss died to 2 damage recoil from attacking my Gladiator.
Amazing game, had fun from beginning to end.

Una historia de las mas entrañables de la saga, literalmente m4tar a dio5, como buen RPG. La modificacion de personajes es interesante pero hace que los compañeros pierdan cierto carisma, pero aun asi no deja de ser envolvente, con un sistema de batalla con algunas mejoras.