Dragon Quest V: Hand of the Heavenly Bride

released on Jul 17, 2008

The legend of Zenithia continues!

What begins as an innocent voyage of a boy traveling alongside his father develops into an eye-opening adventure that transcends generations. You - a hero in the making - determine your own path, choose your own wife and befriend a wagonload of quirky monsters along the way.


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RPG

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The best thing about Dragon Quest V is its excellent pacing. Dragon Quest games up to this point had really nailed down their episodic structure, but those episodic adventures could be sequenced in a really jarring way sometimes. In Dragon Quest V you are doing something new and interesting every 30 minutes to an hour, and it keeps that momentum the entire game.
The pacing is only as good as the actual content, and in this case the content is excellent as well. The dungeons here are by far the best in the series up to this point. They're laid out in a way that makes it easy to keep a mental map, and they use gimmicks and puzzles that I've rarely seen elsewhere. The encounter rates also don't feel too high, and sometimes I'd be excited to get those encounters because they'd feature a cool monster for me to capture.
The trademark of Dragon Quest narratives to me is trying to come up with something fresh every time, and DQV delivers on that freshness by the truckload. There are things here that I still don't know if I've ever seen them in another game, and just the general premise of living out your character's life from a little kid to a wife guy is great. I think the structure of moving through many years quickly aides the pacing as well, because almost every time we check back in with the main plot something huge is happening.
Oh also shout out to my boy Goodian the slime knight for carrying me through the entire game, you will be missed.

A Good Dragon Quest but not my favorite. This game introduced the monster collection/taming features and while its kind of cool more often than not it can be frustrating to recruit and use the monsters you want. As far as the story goes it was interesting following a character across almost his entire lifetime. i personally found most of this uninteresting. Not nearly as many interesting dungeons as 3 or 4 and the world also felt really small for most of the game. Hard to go wrong with a dragon quest game but definitely not my pick amongst the series

The "Dad Game" genre was perfected in 1992. Peak JRPG. Peak fiction. Silent protag has better characterization than 90% of jrpg characters. This version adds a "joke" character who accidentally makes the game and it's themes even better somehow. Go play it.

Of course this games good what do you think
Tho the monster system was shit I hated the way it worked, only a few were useful and some were hard asf to get

Algumas horas antes de derrotar o chefe final de Dragon Quest V, eu recebi a notícia de que meus pais estavam se divorciando. Eu já havia tentado lutar contra esse boss, mas havia sido derrotado por uma falta de preparação. Logo, passei dois dias jogando um pouquinho só tentando conseguir itens de regeneração para meus personagens antes de tentar novamente a luta final. Nesse meio-tempo, tive que encarar uma nova realidade.
Logo antes da batalha final contra Nimzo, você vê sua mãe pela primeira e última vez, tentando conter o mal supremo e se sacrificando para dar ao herói uma única chance contra as forças que condenam Zenithia ao caos. Em seus últimos momentos, Mada (o nome da sua mãe) revê Pankraz, seu marido, e ambos soltam uma última frase antes de partirem para a vida após a morte: "Querido Zavaralho. Nós estaremos cuidando de você, sempre". Relembrando ela agora poucos momentos depois de receber a notícia da separação das duas pessoas que mais amo, que moldaram e mudaram a minha vida, que estavam em uma relação que eu acreditava poder durar para sempre, trouxe uma nova camada de emoção a ponto de me trazer lágrimas aos olhos.
Dragon Quest V é um jogo muito bom por conta própria, com todas as qualidades típicas de um Dragon Quest, mas a história sobre amadurecimento, crescimento e viver sob as asas dos seus pais realmente teve um efeito em mim, um rapaz de 18 anos prestes a se tornar independente. É um jogo bobinho, mas um dos poucos com o qual posso dizer que tive uma experiência genuína, só porque esteve no lugar certo e na hora certa.