Dread Delusion

released on Jun 15, 2022

Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.


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Very interesting and enjoyable RPG. Definitely something you'd be into if you enjoy something like Morrowind.

The world is weird in a good way. Most of the time weird is just code for someone throwing shit at a wall and hoping it sticks, but there's some genuinely interesting ideas in here, like the Endless.

Playing on my Steam Deck exclusively. Doesn't have Steam Cloud saves and I can't be bothered with transferring them to my PC, so I just game on that. Works perfectly, good few hours out of the battery, 60 fps. I feel like the low default turn rate really works for the game, as it gives a heavy Kings Field feeling to the gameplay.

this game is a result of acid induced intercourse between morrowind and king's field. can't judge the game for what it is yet because it's in an early access but the foundation of it looks really promising. that being said, the dread xp is spreading their manpower into multiple projects at the same time making completion of dread delusion at best - very far away into the future, or at worst - unlikely.

buy it at your own risk

EARLY ACCESS
Exploring this very unique world is extremely fun and rewarding, and I think that was the main focus here, so good job dev(s)! Although when looked at objectively, the combat is...mediocre at best, I didn't mind it much since its main inspiration (TES games) wasn't much better anyway. It's far from finished so far (there aren't much quests and RPG mechanics is very limited) and there are many bugs. Plus, development goes a bit slowly. According to their EA page, it was supposed to have 9 months of EA period max, but it's been almost 1 year now and its version is 0.6x as of 1 June 2023. Despite these, I still have high hopes for this game. I plan to replay and re-score the game after the full version is released, so 3 stars is for the EA version.

I originally had some pretty big complaints with this, mostly amounting to a lack of actual role-playing depth and pretty atrocious combat, but upon reflection (and upon playing most of what's already available) I think that's a somewhat unfair assessment. I think that Dread Delusion almost suffers a little from how heavily it wears it's influences on it sleeve, and that's not really the game's fault, but I went into this expecting it to be "indie Morrowind", when in truth it like, almost borrows more mechanically from Breath of the Wild? Don't get me wrong, there's a lot of old-school TES in here- the creatively designed world, the allusion to a grand history you might not be able to piece together right away, the perspective and general visual aesthetic- but what's really emphasized, above all else, is exploration and discovery. Not even nook or cranny holds something truly fascinating, but just like in BotW there's always something peppering the landscape, enticing you to seek further. Pockets of compelling quests or locales are dotted around the map, but between them are less major locations, puzzles and collectables to keep the world from feeling empty. There's a very real sense of discovery and awe here once it "clicks" and the full scope of the (currently unfinished) world hits you. As of now, I'd say this is still something really, truly special. I can't wait to see where it goes next.

prolly the indie game I'm looking the most forward to