DreamMix TV World Fighters

released on Dec 18, 2003

A fledgling television program has been suffering from poor audience approval, and the station that carries the show has informed its producers that they will have to rectify the situation or face inevitable cancellation. An unorthodox plan is implemented: broadcast a contest pitting various superstars from differing realities in physical combat in order to increase ratings.


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This is another Japan-only crossover Smash-Bros-style fighting game on the Gamecube with characters from Takara, Hudson soft, and Konami. I'll say right out the gate: Like for most of these crossover Smash-style games, if the novelty of the characters doesn't sell you on it, don't buy it. There's a PS2 version that goes for only 20 bucks, but that version doesn't have a 4-player mode, and the Game Cube version runs about 50 bucks, so when you can get D.O.N. Battle Stadium (which I feel is a technically more competent game) for like 10 bucks, this is really hard to recommend for the price.

For reference, the fighting roster is: Power Pro Kun (From the Konami Baseball games), Simon Belmont, Twinbee, Solid Snake, Moai (from Gradius), Optimus Prime, Rika chan (she's basically the Japanese Barbie equivalent), Micro Man (apparently his toy line got a US release in the 80's (?)), Taoka Kun (the Beyblade guy), Azura (honestly no idea what she's from other than the fact she's a Takara toy), Megatron, Momotaro (from Momotaro Densetsu), Adventure Island guy (I can never read his name properly, and that's just what I call him), Mejimaru (the protagonist of Far East of Eden (I think)), Bomberman, Yugo (from Bloody Roar), and Binbougami (also from Momotaro Dentetsu).

Mechanically, it is far more similar to something like D.O.N Battle Stadium than something like Smash Bros. or Playstation All-Stars. There are so many hearts distributed between the lot of you, and you've gotta beat the hearts out of them to lower the amount they have. When someone loses their last heart, it flys out of them really high, and once it's collected they're out. You can recollect it though and get back into the game though, but it's hard to do that because the enemy can potentially just grab it the instant it flies out of you. Definitely my least favorite mechanics out of the 4 games like this I've played.

Despite my earlier comments, this game does control just fine, as it's yet another crossover fighting game from the guys at Eighting (who would go on to make the also great Castlevania Judgment and Tatsunoko Vs. Capcom, and the Naruto Ninja Taisen series). My main problems is that the balance on the characters is ALL over the place, and mechanically it isn't as deep as something like Smash Bros (in most areas). The most notable changes from Smash Bros are less special moves (only a standard and then a direction-you're-facing + special) as well as less normal attacks (though you do have smash-attacks, effectively), and no ducking or block-rolling. The only mechanic which really adds anything is the ability to parry an enemy's attack by blocking at the moment their attack hits you. It does add a different layer to the strategy, but it doesn't really make up for all of the things they omit, in my opinion.

Granted, this game is about as competitive as Smash Bros. Some of the characters just downright suck and there's no reason to use them unless you just really like the character. Binbougami, Megatron, and Moai especially are so fat and slow, they're the (Brawl versions of) Gandondorf, Bowser, and Dedede of this game in how they're bad guys who hit hard but are way to slow to do jack shit when the game revolves around collecting hearts, not just hitting people. Then there are characters like Momotaro who move quicker but have basically no range or attack speed so they're useless as well. Then you have guys like Optimus and Taoka who just have such crazy speed and natural combos that there's no reason not to ever use them if you're trying to win. Again, it's not the biggest problem in the world because it's a party game, but it's just more pronounced than something like Smash Bros because the game is so much more simplified mechanically that the more obviously better characters really stand out. The biggest nice thing I can say about the characters, though, is that they're very simple and easy to unlock. No faffing around with rediculous arcane banalities like Smash Bros Brawl and Melee, just beat the single player mode with everyone, and you'll have everyone unlocked.

Verdict: As I said before, really hard to whole-heartedly recommend for the price you'd have to pay. If that roster sounds like something you'd have fun with and you're okay paying for it, then go right ahead. You'll probably enjoy it about as much as I did (and I did, really, despite all of my complaining). An okay game, but really only stands on its fanservice as mechanically and price-wise it just isn't up to par with the other entries in the genre, let alone on the same console.

um clone bem medícore de smash com controles duros e com pouca variedade, mas com uma apresentação até charmosa e com um rooster maluco desses n deixa de ser meio q divertido. a chance de presenciar uma licca-chan dando guarda-chuvada no simon belmont só existe aqui.

It isn't bad and it isn't good. It's stiff if anything, and plays closer to Smash's coin-collector mode than other arena fighters. However the roster is actively insane to a point of comedy. I sent Barbie to hell as the plane from Twin Bee. I put Bomberman in the ground as Optimus Prime. It's a silly diversion that you'll enjoy laughing through for a playthrough and then quickly discard for another activity.

Its a boneless platform fighter for sure but with a roster like this how can you hate it? Solid snake? Bomberman? Binbougami? Twinbee? OPTIMUS PRIME??? BEYBLADE?? The gameplay itself kinda blows as its more of like a coin battle collection type beat rather than something like smash, but something tells me this game might not be made to be played seriously. Banger game worth checking out for sure.

Una lástima que el clon de smash con optimus prime sea una pija

DreamMix TV World Fighters is a platform fighter that is a three-way crossover between Konami, Hudson (who ironically enough would be bought by Konami in the future), and the toy company Takara. Together they form quite possibly one of the weirdest crossovers to ever exist, but the absurdity of this crossover is one of the biggest strengths of this game. Never again will we get a game where you can use a C4 as Solid Snake to blow up Megatron, throw a crucifix at Optimus Prime as Simon Belmont, nor will you ever get another chance to play as Tyson and "Let it rip!!!" against Bomberman or TwinBee. However, when you look past this game's absurdity, you are left with an average game and a slightly below-average Smash clone.

It pretty much plays like the coin battles in Smash Bros except when your opponent loses all their coins they become small and lose their heart. To win you need to grab their heart. The gameplay mechanic that slightly differentiates it from Smash Melee is that when you lose your heart, you still have the chance to get it before your opponent does. It's an interesting mechanic that essentially allows you the possibility to revive yourself and make a comeback.

Before I go into the primary issues I have with this title, I will mention the things it does right. It has alternate costumes for some characters and the palette swaps look good. For example, they did not need to give Snake three completely different costumes, but they did what Smash didn't and I commend them for that. The music is decent too and the game even has a version of Bloody Tears that goes pretty hard. The stages look nice, but they aren't quite as interactive as the ones in Smash. The last and most obvious thing to mention is the roster, it's weird but its got some cool choices like Bomberman, Moai, and Power Pro Kun who all will likely never make the cut for a future Smash game. Besides maybe another Hudson and Takara character, I think Goemon would have been a fun addition to the roster so him not being in this game is rather disappointing.

Onto to the glaring issues. Smash and pretty much every other imitator have an arcade/classic mode and a few other ways to battle, this game might have the arcade mode but it doesn't have those extra modes to make it feel fresh and keep players coming back. The regular way to play it is the only way to play the game, which while fun can still get stale after a while. Unlike in Smash where every character has a handful of special moves, each character only has one. It may make the game it bit more simplistic, but at that cost, it sacrifices the ability for the game to make each character feel truly unique to play which once again kills the longevity of the game.

DreamMix TV World Fighters is a one-of-a-kind experience that should be played at least once, but there really isn't any reason to ever go back to it again unless you're really itching to beat the shit out of Megatron in a doll house with Master Higgins.