A surreal, roguelite inspired ARPG with modernized hack'n'slash combat about lucid dreaming. Warp the dreamscape around you to battle a nightmarish depression that lives in a young woman’s subconscious. DREAM. DIE. WAKE. REPEAT.


Released on

Genres


More Info on IGDB


Reviews View More

I see a lot of people comparing this game to Hades and I think that's not a good bar to set with this game. Yes it holds similar dungeon crawling elements, but I quite like this game more. What this game lacks in complexity adds to how flawlessly its elements works. "Keep it simple stupid no?"

Honestly, I wasn't too into the story because I cared more about the "dungeon crawling" elements of the game. The mastery system for each melee weapon, ranged weapon, shield, and lucid attack was a great touch. It gave me a reason to try out every weapon and grind them to complete mastery. Granted, I found myself trying to build an optimal set for each run, but unfortunately RNG prevented that at times. I went into the final boss fight with a less than ideal lineup and was forced to really play safe in order to clear the run. Add in Dream intensity to this mix and the challenge became greater and more fun to try and master.

This game really doesn't have a weak link in my opinion. Everything may not be perfect, but a jack of all trades is better than a master of just one. I highly recommend this game as one of the better dungeon crawlers I've ever played. (If not one of top 5.)

This was a decent title, I just couldn't keep playing it for some reason. Not sure why. It is a good game but falls flat after a few hours.

Was really enjoying the initial vibes of this game. A really enjoyable style and mood for the first zone, and immediately after I'm bored and hardly care. I do understand the dichotomy theyre going for, the contrast between the soft, bright colors of the protagonist and her memories of her childhood home, but everything afterwards is obnoxiously stereotypical. Spikey purple bad guys. A dark, indistinguishable cityscape. A decent roguelike, but only worth consideration if you've already milked the fun out of half a dozen better ones.

Feels and looks good enough. The “Social Link” aspect is a nice touch.

I kept looking for the "made in dreams" text but couldn't find it. Combat feels very unsatisfying and there's a ton of grind. There's one spot in the overworld where I kept clipping. Lacks polish.

Very fun and satisfying to play, story and dialogue can get boring after a while but they are easily skippable, overall a great time