Dujanah

released on Sep 19, 2017

An experimental/philosophical claymation adventure game in which the husband and child of a woman named Dujanah go missing and she sets out to find them in a semi-fictional Middle Eastern setting.


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mostly about the ambiance but still really neat-o

I fell asleep at 18:00 Woke up at 11:00 or something. Played through this game in 4 hours, fell asleep again. While the gameplay and pacing is often mega-ass the mood and music really left a mark on me

More games should borrow from Dujanah's style of narrative and art direction.

This is the kind of game that makes you question your sanity as you try to poke at its corners. At least, at first, as that capital-W Weirdness soon gives way to a compassionate anti-war message borne amidst quirky prototypes for other games, seeded into the Dujanah's desolate world. Quite bit of... interesting FMV, too. It's overall a short experience, but one that feels consequential nonetheless.

I wouldn't say that this is a bad game, but I wouldn't say it was very enjoyable either. I have very mixed feelings regarding this game. I did like some aspects of it, and really wanted to like the game, but ultimately couldn't really.

For what I did love, I love the music the most. Jack Spooner's music is honestly incredible, and I still listen to this game's soundtrack today (especially the trailer song in particular). Another aspect I loved was the unique and visually compelling art style, which is a mix of miniatures, clay, and stop motion, capturing the bleakness of the world but also surprisingly utilises hypnotic and psychedelic visuals.

What I didn't like about the game was largely the narrative. Personally, I found the game's dialogue quite pretentious, purposefully seeming abstract and confusing. I don't necessarily dislike abstract dialogue, but I felt like it was done with little intention nor in a very compelling way. I feel like most of the game's dialogue just didn't click with me, and I never really felt super interested.

The gameplay also isn't the greatest, but this isn't that bad of an issue. There is variety in the mini-games/different areas you explore, but the game feels kind of janky/rigid, and is also very very buggy. I encountered quite alot of issues in the game where things would not work properly, like dialogue not showing up, or even getting softlocked in place.

I really think this game had alot of potential, and enjoyed it's experimental take on what a game can be, but should've used more time to polish up everything. To me, the game felt like a mess, and couldn't really enjoy most of the game unfortunately.

this game is very unique, it makes you immersed confused, and very thoughtful