A great Retro-FPS hidden in the rough indie world, that is worth experiencing sometimes. The game has a remarkable nineties aesthetic, and according to its creators, is heavily inspired by the legends of those years such as Doom and Quake, but it is far from equaling those games and being a masterpiece.
Dusk is a game that has been made with love and dedication, you can appreciate these small details in each of the episodes and missions. Its soundtrack is quite characteristic and relatively good, is a diverse mix of several genres that ends up catching you more than once.
The atmosphere of this game is magnificent, it is a very well-achieved aspect, which together with the art style and level design provide a certain identity to the game. The gameplay is quite satisfying and is a very fresh and fun experience. Also, the difficulty is fair in all its variants, however, it is a bit artificial.
The campaign has a decent length, about 7-8 hours should be enough to finish the campaign depending on how fast you are and how much you explore, although the pace of the game disappoints me since it starts being fast and frantic, and ends up culminating in a bit slow pace near the end of the game. In addition to the campaign, there is an endless mode, a kind of arena by waves that is entertaining and enjoyable, although it lacks some maps.
Even with all the good things about this game, I feel the need to unload certain points that bothered me a lot throughout the game.
The game has little story and is a bit forgettable honestly. At first, you don't understand anything and you get confused, near the end it all becomes clear, but even so, the story and its development aren’t a strong point of the game.
Also, the game can become repetitive and heavy when playing for a long time, I could not play for more than 3 hours, because I got bored, especially at certain times when everything becomes very monotonous, from the places to the enemies. The game has very repetitive enemies, I expected some more variety, the bosses are frankly disappointing and poor in many aspects, most of them, have nothing special compared to other enemies, they just do a little more damage and that's it, also almost all bosses can be skipped, and therefore ignored, they are not a challenge at all in that way, and it does not compensate at all to face them and spend ammunition for free. The final bosses are not what I expected, but I think there aren't many things to do. Nyarlathotep was kind of easy and not very hard to beat even on harder difficulties, you can jump between multiple jump pads and he's never gonna hit you. There are a lot of bosses tougher than him. Jakob on the other hand is more challenging but can be easily killed with the riveter.
As well, there are certain missions where you are exploring very closed and remote places, so everything is dark to the point that you can't see anything at all, especially in caves and ventilation areas. The lighting is too weak in this type of area, so on many occasions, I had to go to the game settings to increase the brightness of the game to see something, and all this became much more terrible when the flashlight was broken, something that honestly was unnecessary and that in the long run became tedious.
Lastly, certain mechanics didn't convince me, and I would have removed them from the game since they weren't so well polished. The flipping mechanic is horrendous, to the point that many times you end up getting dizzy, disoriented, and even losing with wandering movements. The same happens with the wall climbing mechanic, the character in general almost always gets stuck on the walls (mostly by bugs), and being able to perform the moves correctly costs more than it should, pure crap. Another mechanic that I didn't like was the gravity-flip, it only appears in episode 3, in mission 7, and it was honestly a headache, not only because the character enters a loop of ascents and descents, but also because of a bug when loading the saved games when you have used a gravity sphere. When loading the game the character does not appear where you save, but in the air, and also changed the direction of gravity at the same time, because when you load the save file, it was as if you used a gravity sphere again, making you had to replay the whole level again and not make the same mistake.
Dusk is an excellent game to pass the time, an old-school shooting festival with many weapons and enemies, a good retro experience, and one of the best indies out there. Its soundtrack is original and showy, as well as its atmosphere and the environment it generates. Despite this, the game is a bit overrated and has several technical aspects that end up being a burden for the game, but even with all this it is a solid and pleasant video game to play, recommended for anyone who likes boomer-shooters.