E.V.O. : Search for Eden

released on Dec 21, 1992

The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The players first controls a prehistoric sea organism, and fights to gain evolution points with which he can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate which gives the game a semi-educational purpose as well.


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Amazing idea for a game and a good game for the collection. But the hitbox and hitstun in the game ruin it. Many of the bosses kill you instantly becuase of lack of hitstun, and enemies are boring to kill. I don't know why there are so many mini-stages in each chapter, it just breaks the flow of the game when you run in a straight line for 10 seconds just to get put back to the overworld. People are right, this game is overrated and does not belong in the SNES hall of fame.

I wish there was a true spiritual successor to this game! The concept of evolving through eras is a cool idea, and treating it like an RPG where you sort of level yourself up by developing new traits is a great progression system. I think the game is a little uneven, with some eras being far more fun than others (especially through the mammal era), and it can get a little grindy without a diverse enough gameplay loop to justify it. But, it's still a fun game that deserves some love!

excellent game to play while something else is running in the background. it's grindy at times, but this is a journey of life across a billion years. what better excuse is there for a grind?

I would think less of E.V.O. if I didn't enjoy the concept of it so much. hopping around and chomping at stuff doesn't actually feel that great, which is accentuated on the boss fights. I was mostly looking forward to seeing how each evolution would change my primordial pal's stats/abilities and more importantly how he looked. can't think of many other games that let me have a horse-bodied, hippo-jawed, antler-having brachiosaurus.

Imagine Ecco the Dolphin as done by Square Enix. A majestic platforming romp spanning billions of years, which is even more amazing than it sounds. Start as a tiny fish and evolve as you progress, until you're an axe-wielding caveman. The final boss is COVID-19.

Um dos melhores jogos de Super Nintendo

this game captured my imagination in a way that just was the best. i did try playing it again at a much later date and it's actually surprisingly grindy, but it's still wonderful.