

The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The players first controls a prehistoric sea organism, and fights to gain evolution points with which he can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate which gives the game a semi-educational purpose as well.
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the "E.V.O" in the title stands for evolution
What a nice idea 💡 for an old game... Wonderful 👍
crappy butt
Bem criativo, apesar de meio difícil e de precisar matar os bichos inúmeras vezes para poder evoluir, várias partes são tristes e a música é legal, óbvio que não é nada cientificamente correto, mas é tão único que exige jogar.
how accurate is this
Not great, extremely grindy even when you’re like me and you play on an emulator and with higher exp cheat codes cause you don’t give a dang. But the dinosaurs going extinct! It messed me up. Seeing the dead bodies of the triceratops and his child huddled together after the meteor falls, when only a few moments before you rescued that child and reunited them, and then seeing their ghosts later on, are the kinds of things I hope to see and feel when I play games