Easy Come Easy Golf

Easy Come Easy Golf

released on Apr 02, 2021

Easy Come Easy Golf

released on Apr 02, 2021

Play with friends, family, people from all over the world, or kick back and golf on your own! Earn new characters, costumes, and courses as you play rounds in the main mode, Tour Mode. Track your growth by improving your Best Score on each course! Hop online and participate in a World Tournament or Online Match. World Tournaments with set rules are hosted weekly, and players worldwide pull out all the stops to see who has the top score! Play rounds with players from all over the world, hassle-free, in Online Match. If private affairs are more up your alley, create password-protected rooms to hit the course with friends!


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An extremely high quality golf game for Apple Arcade. It uses some of the more unique controls that I've seen for golf as a whole, and especially on a mobile platform. On controller you're using a 2-analog stick setup not unlike skate and with touch controls, you're setting your power after setting up your shot.

I think some of the UI betrays what you'd expect from your shot, which is a bit of a downside meaning you have to put more abstract thought into the guesswork of where your shot would go. Like a more standard golf game, when you set up your shot you then input the timing minigame and aftertouch to execute your shot, but in this it's mostly based on where your finger is on the track from where you first touch it, or a similar concept based around analog sticks depending on how you play it.

I think it's pretty satisfying, and there are a lot of courses and variables that make for some great gameplay. Some fairly expressive and fun characters that you collect and level up, with alternate pallettes and costumes. The downside is that since you're grinding stars, it becomes a bit tedious after a bit. It's extremely well stocked in the feature department, but the grind makes it hard to want to continue after a point.

If I wasn't playing this on what is primarily a drawing tablet iPad, and had it on a phone it would be my go-to mobile game, but as it is, I think I'm a bit done with it for now.

Great golf game but okay everybody's golf game. Switch isn't really helping here with long loading times and mobile interface. Wish they made a better port of an apple arcade game but oh well. Now where is EG8?

It's Everybody's Golf. Pure and simple. It's like finding out your go-to restaurant has closed down only to discover it just has moved to the neighborhood next to yours. I'm a bit iffy about how content has been sorta mobile-ized with the slow character progression but everything else checks out, it's like Clap Hanz haven't skipped a beat.

Graphically it's half a step backwards but that's what happens you shift to less powerful hardware, tho to compensate there's some surprisingly good character design that mixes Pixar style models with some anime touches here and there.

I wish there was more ambient music. I wonder why they haven't hired Takeshi Abo yet, his Memories Off OSTs fit like a glove.

Hopefully this comes out on Steam. I read this was made on Unity so it shouldn't be a complicated process.

This game impressed me in terms of the amount of modes you have and things you can unlock. I’ve made it to rank 4 in the main single player mode and I’ve had my fill. Even though I’m not done with the game, it feels like I’ve seen everything it has to offer. It becomes repetitive and you’re just going with the flow at that point. Do keep in mind that I’m not really a huge golf fan and played Everybody’s Golf games quite a bit. This feels like more of the same, only more polished and more user friendly. I can imagine golf fans feasting on this though.

Played this with a PS5 controller on an iPad. What a time to be alive.

It's not half bad. You got a large selection of clubs, the normal factors that have to be considered for each shot (wind, lie, terrain, etc), plus a tiny addition from the "favorite club" and character specialty thing, though I'm still not really sure how that works exactly. Besides just tourney play, there is match play, driving challenges, a few training modes. For a 3D golf game on mobile it's pretty good.

I think I played it at the right time too; from what I can tell, three-tap mode didn't exist until a month or so ago, which is more than a year after the initial release. I messed around with touch mode, both on screen and with controller, and just didn't really prefer it. I think it was a fair thing to try for a mobile game, but (on iPad), it was a bit too hard to get the sort of precision I wanted, and also topspin/backspin was not really doable, although apparently some backspin can be applied with a shorter flick. The three tap mode is what I'm used to, though it's much easier than what EG 2017 had. You can't really mess up a shot, but what made it a little interesting was doing a "hard swing", which trades off accuracy for distance, and encourages you to add curve to your shots.

What was really weird was the lack of music. I mean, there's actually music in this game, in the menus, when you're putting, etc. Just not when you're, y'know, doing the thing you do most of the game. Golfing. It's a silent experience other than random ambient sounds and it ain't great, especially compared to the actually quite fun bg tracks in EG 2017.

Winning tourneys is also a bit too easy. I'm 4 courses in and still am usually at least -10 ahead of next closest player. And challenge matches to unlock characters are complete jokes, the CPU will always miss their first putt, first chip, etc. It's hard to lose against them.

Also not really sure what the point of the "building a team" system. You get to pick characters who will play one hole in each game, and one hole only. The characters have pretty minimal differences though, and some of their specialties are like... "Rough" or "backspin", which like, I'm probably gonna encounter on any given hole. And I'm not memorizing the course layouts to try and plan the best character for each home so??? Not really sure what they were going for but at least you get to play with a bunch of kinda outdated stereotypes to represent different cultures/people I guess

Hard to stand up to such a banger like EG but good for what it is

A fun golf game bogged down by rough touch controls and a repetitive campaign

The fundamental gameplay and systems in Clap Hanz golf are unsurprisingly great given the history of this team. I don’t think the controls ported over to touch all that well, though. Not only are the techniques not explained well, but the touch controls are generally extremely imprecise, making it difficult to do well at higher levels of play.

The game really feels like something ripped out of the late 90s or early 2000s. Not only because of the visuals and menus, but for the collection of stereotypes that serve as the playable cast. There’s literally one black person in the entire game and his name is “MC Daryl”.

I was having a lot of fun with the game at first but it gets repetitive incredibly quickly. The game length is padded pretty heavily by simply making you replay the same handful of levels over and over again to earn stars and progress to the next rank. That’s the whole game. I made it to Rank 6 unlocking all the characters and outfits along the way before bouncing off. I’ve seen everything the game has to offer. I’m good.

+ Fun golf game

- Poor explanation for any sort of technical or advanced golf controls
- Touch controls are imprecise and finicky
- Embarrassingly non-diverse cast filled with stereotypes
- Repetitive