Ereban: Shadow Legacy

Ereban: Shadow Legacy

released on Apr 10, 2024

Ereban: Shadow Legacy

released on Apr 10, 2024

Ereban: Shadow Legacy is a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. Harness mystical shadow powers, high-tech gadgets and avoid or kill to uncover the truth about your past and the key to saving a dying, morally grey universe.


Released on

Genres


More Info on IGDB


Reviews View More

I am a shadow in the night...
A whisper in the wind...
My only weakness... is a guy with a flashlight

Damn you're really gonna make this as your first game? Go all in on the Aragami, Dishonored, and Thief style of stealth adventure games, throw in some unique twist on the shadow powers, and roll that wheel? Mad respect, it was pretty good

Going against the norm for these types of games, the worldbuilding was honestly my favourite part. The plot is very generic to the genre it's working in, but the cleanliness of the context really makes up for going through the same plot beats again, especially for resolving problems between mixing magic into a sci-fi world. The patterns for how the story progresses starts deviating once the game is ending, in ways that were both incredibly obvious and synergistic with the gameplay, but not necessarily in a good satisfying conclusory way. It's clear Baby Robot Games really wanna make another game centred around Khepri and the Ereban again, but for a first game this large you gotta put most of your eggs in this basket and commit to a complete experience for this game. I've got more specific complaints (especially with the ending), but this is a spoiler free review so I'm not doing it.

And just as important to the plot being presented is how it's told, which comes in varying levels of quality. Top of the list is the logs, they're consistently great to read and usually filled with either nice little consequences of the world and game design, or a neat little reference to inspirations or earlier elements that this game presents. Next up is conversations between characters, usually pretty good with some misses, always fun to see two characters who don't trust each other talk about stuff that matters to both of them. And lastly is people talking to themselves or to someone who can't talk back, this is consistenly bad for some reason, chock full with bad quips like they're a form of post-marvel lara croft or people saying things aloud so the player can be reminded of something they were told less than a minute ago.

The gameplay is honestly exactly as you expect it to be, or at least it was for me. Trying to emulate the shadow powers from Aragami in a 'tool-kit' of abilities from Dishonored with a mix of straight-forward and exploratory level design from any game in the genre. The fun part, and the mechanic that trivialises everything else, is shadow merging (which the devs said in an FAQ was taken from Splatoon). While the ability is incredibly freeing and allows the player to be more active more often while playing, it also makes every other ability completely useless or need to be broken to match. Why blind someone when their sightline doesn't matter when you're merged? Why give us the ability to become invisible for a significant period of time but only while in shadow, then fill every level with mostly shadows? I assume the answer to both of these is to add more engaging mechanics, however it feels like the intended method of playing the game and the actual design of the game presented are in disagreement. Just to reinforce this theory, the morality's outcomes are so trivial it's laughable, as all that time you spent keeping the bots alive are rendered comedic once you realize what purpose it serves.

The visuals of the game are surprisingly unique for how much it tries to emulate the generic palettes of unity and unreal engine. The cartoony characters pop against the texture-matted environments, while they blend seemlessly into the anti-aliased over bloomed sharpened geometric details the game engine creates. While the shading and colour choices come off as generic it really creates this clean visual style between the light and dark in a less sharp contrast while lending itself to focus on visual clarity. Plus the texture and model designs add a lot of personality and detail on top of the shading and colouring that helps sell other aspects of the game as more natural. It becomes very eye-catching while remaining integrated into the experience, which especially helps the constant blending of light and dark in the environments.

This seems like a real achievement for a studio's first game, managing to reach a level of great quality with a scope and execution this big and maintain the ambition to iterate on a well-established genre, but it's actually their second game. You can find the Ereban prologue in a first free game called Atlas' Fate, which I'd recommend as a taster for what this game is like (just given from what I've seen, haven't played it myself). I already know that Baby Robot's next game will be baller after a little more experience, so the question becomes do they survive long enough to make it? I feel like the endings to the game will give a good indicator of people's thoughts on the possibility, as it somewhat feels like the perspectives the game could hold on itself

Really makes you feel like Yhelba: Veil Heritage

Ereban: Shadow Legacy propone una mecánica que me fascina y es lo que más me atrajo del juego. Poder fusionarnos con las sombras con el fin de sortear a los enemigos que nos buscan y recorrer todo tipo de recovecos. Es lo que sostiene al juego, que plantea situaciones más que satisfactorias para que sintamos que estamos aprovechando la habilidad de la protagonista. Puede que su diseño de niveles sea más dirigido de lo que podríamos esperar y ligeramente fácil de intuir cómo todo está perfectamente puesto para que naveguemos por un solo camino. Si bien esto choca con las increíbles posibilidades de navegación que otorga la mecánica, esto no resulta un inconveniente porque en muchos casos (especialmente en los niveles más abiertos) podremos tomar otros caminos. Más complejos quizá, pero no será extraño que el hecho de desviarnos nos haga toparnos con algún coleccionable que ayudará en nuestra aventura.

Más allá de esta fascinante mecánica me apena decir que el juego no sorprende o fascina mucho más. Resulta más bien cumplidor. Un pequeño árbol de habilidades, algo de crafteo y una historia decente, pero con la que me ha sido difícil sumergirme (¿De verdad un solo sol sirve como fuente de energía para todo el universo?).

Aún con ello, para ser un debut está muy bien. Espero que puedan hacerse hueco en esta sufrida industria y puedan llegar a hacer grandes juegos, el potencial es innegable.

სტელსი ვისაც მოწონს იმათ გაუსწორდებათ, RPG ელემენტები აქვს და ასევე გასამეორებლად სქორინგ სისტემაც, მეც უფრო მომეწონა ვიდრე არა მაგრამ არაფერი განსაკუთრებული ცოტა გაწელილი მომეჩვენა

Ereban: Shadow Legacy es un título de sigilo y plataformas que me ha sorprendido muchísimo y lo ha hecho para bien. Lo que siempre le pido a un juego de aventuras es que me divierta jugando y que me entretenga contándome una historia interesante y en este aspecto Ereban lo cumple todo y de forma muy notable. Su jugabilidad es sencilla pero eficaz, me ha encantado superar obstáculos haciendo uso de la original fusión con las sombras o pensando como neutralizar enemigos sin ser visto mientras uso todos los recursos del escenario para esconderme. En este aspecto me hubiera encantado vivir alguna escena memorable contra jefes finales o en una persecución sin cuartel, pero eso ya hubiese sido de matrícula de honor.

Si te gustan las historias emocionantes, los saltos entre plataformas al más estilo de Prince of Persia - Las Arenas del Tiempo, la tensión que provoca el sigilo o simplemente quieres vivir una gran aventura te recomiendo que juegues la opera prima de Baby Robot Games, Ereban: Shadow Legacy, porque me parece uno de los mejores títulos españoles de lo que llevamos de 2024

Leer análisis completo en Retro & Pixel Press: https://retropixelpress.blogspot.com/2024/04/analisis-de-ereban-shadow-legacy.html

A really, enjoyable stealth game that came from a studio that has a genuine love for stealth games like Assassin's Creed and Dishonored. Has 8 levels to explore and complete with around 6 hours of playtime overall. All the levels are replayable have a scoring system which is very reminiscent of Tenchu and Aragami. The story and voice acting is a bit underdeveloped but can be forgiven with the context of this being the studios first title.

If you love stealth games as much as I do I would give this game a shot.