Espgaluda

released on Nov 14, 2003

A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.


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absolutamente fantástico, lindo pra caramba, ost incrível e fases divertidissimas, o boss final também é um espetáculo e facilmente o meu ponto favorito do jogo.

Isso foi lindo, LINDÍSSIMO, esteticamente é maravilhoso, as músicas são ótimas, a variedade de áreas e inimigos são incríveis e aquela luta final foi MARAVILHOSA, independente de eu ter quase desmaiado na última fase.

1CC All-Clear, Ageha, 23455360 Pts! Absolutely loved this game to bits, so rewarding and fun to learn. The other Cave shmups I've spent a lot of time with are Mushihimesama and DoDonPachi. Those games are excellent, but very stoic and restrained in terms of storytelling, so this one really surprised me with its extremely hype two part final stage plus three stage epic final boss fight. I didn't think Cave had that kind of storytelling gumption -- I'm extremely excited to dig into ESP Ra.De. down the line.

É muito incrível como todo jogo da cave consegue ser totalmente único de uma forma ou de outra

Played this for a bit at the arcade and it's pretty badass! Might have to emulate at some point

Its a good game but the first 4 stages are way too easy considering what they put on stage 5, they eventually become a loading screen for you to have an attempt at the final boss and then tlb embryo thing and then tlb 2 and then tlb 2 second health bar, for this reason i don't think its a masterpiece or that amazing, its not an extremely hard game though it took me 6 hours to clear including practice (and you need practice for that final attack). Playing for score might be more enjoyable but i only played for survival.