Everything

released on Mar 21, 2017

Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by the late British philosopher Alan Watts.


Released on

Genres


More Info on IGDB


Reviews View More

Everything is everything, is everything is everything. A Katamari Damacy-like box lined with philosophy and sincerity. There is an innate pleasure in sitting back and watching the environment ebb and flow as elephants become traffic cones, as hadrons are swapped with nebula, as scales shift quickly like static between television stations. It may possess one trick, but the trick is to let go and experience the natural order of things. A delightfully surreal meditation of a game.

Truly a fantastic piece of art. Really makes you feel like you are part of universe instead of just living in it.

pretty neat but gets boring very very fast

Playing the bacterias (and anything is that size) disgusts me

It's a very museum core game, it does have an ending but the concept being very limited despite its title, you get what you can get from this game very fast, there are surprises along the way if you put time to it, but yeah, it's a very it is what it is feeling

I think the Tutorial section of the game is pretty wonderous and manages to be an interesting hybrid of walking simulator with philosophy wrapped with a little bit of a Katamari flair. After that I think the game has already made its point and it just decides to speedrun the tools it can give you to just be a pseudosandbox thing with only the occasional audio recordings to break the monotony. I think they were onto something special but they barely cooked it.