Evil Tonight

released on Oct 14, 2021

Silvia isn't afraid of evil. Evil is her job. As a modern exorcist, Silvia has overcome countless horrors with her ability to materialize the evil of haunted places... But tonight... things don't go as planned... Fight, survive, explore, solve puzzles and uncover the mystery of... Evil Tonight!


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Completed on Steam Deck
This game stands out pretty well despite being an amalgamation of very common things. It's basically like if one of those RPG Maker horror games was instead made in game maker and features proper combat. I was instantly sold on it from its trailer which is incredibly rare for me while scrolling through steam.

The atmosphere and graphics are very well done, guns all feel good to shoot, tied together with classic Resident Evil game design and puzzles. Great soundtrack and some rad boss fights too. Really cool to see survival horror and RPGMaker horror get mixed. The story and characters are likely not gonna really resonate super hard with most people but they're serviceable. The auto-aim can be a bit finnicky so I usually just kept it off most of the time.

Fell off a tad near the end as the lack of map coupled with how many rooms are in pretty samey hallways got a bit tiring. A lot of I know exactly what I need to use this item on, I saw the object like 10 times already, but I'm about to check 15 other rooms somehow twice each before I find the one I'm looking for I almost wonder if a map was omitted as an intentional form of padding. A map with even vaguely helpful info would have easily cut at LEAST an hour off my 4 1/2 hour run if not more. Hard to say if your mileage may vary on that, I could just be especially bad at keeping a mental image of location layouts.

Otherwise I thoroughly enjoyed it. I kind of wish they leaned a bit more into creepy enemy designs. The atmosphere is really good and I think more enemies with unsettling sounds could have gone a long way. But a majority of the enemy roster is wierdly out of place and/or not even trying to be scary. Would have liked more creepy ghost girls with knives and less goofy treasure chests hopping around the room. Either way there's good enemy variety and all your weapons feel useful. Definitely feels worth it to thoroughly explore for more health and ammo too. Managed to get through my first playthrough without dying, glad I went through the effort to conserve ammo early on.

Dunno, nothing too crazy but I just think it feels really good to play, and despite the omission of a map it pulls off the RE formula really well.

A top-down horror game where you play an exorcist. I had a lot of fun with this, but there are definitely areas that it could be better. Would totally play a sequel.

Evil Tonight is fun, challenging, short and beautiful to look at. The characters, however, are wholly unlikable, incredibly cringe. MC is constantly referring to herself as some dazzling star studded gorgeous beauty, trying to portray this big sister archetype that falls on it's face. It's not endearing, it's just weird. Enemy balancing in this game feels all over the place as well, one of the earlier introduced enemies took over FOUR shotgun blasts to kill. That's ridiculous, and a good segue to enemy placement, which at the end of the game is very annoying. It was a good time for the time I spent with it, but there's really nothing there to make me want more.

Dude, you got Resident Evil all in my 2D SNES game!

As far as old school survival horror goes this game was not what I was expecting, but was pretty fun once you get the hang of the unique way of fighting enemies. As far as the horror goes, it was mainly in the environments and some of the enemy designs. On the other hand, with the beautiful cover art this game displays it really feels like you are playing through an episode of a 90s style anime of a girl that exorcises ghosts while exploring different places and solving cases every episode also including how she always is cracking jokes and talking about how much of a goddess she sees herself as. I made the crucial mistake of not expecting such a jump in difficulty close towards the end and if you do not conserve ammo and health items you will get screwed. I went from having 2 deaths to 30 by the end of the game and was fortunate to beat the game by examining every piece of furniture in every room where you can sometimes find some ammo and health by doing so. Still overall it is a pretty nice game to play and I feel we do not get many like this besides the rpgmaker horror game scene, but this truly felt like a SNES classic. The lack of a map kinda stinks, but you will be okay without one as the map is not gigantic or anything.

A tragic story revolving the ghost that haunts an art academy turned out to be really sweet and cute in its own way. Although that little kid Pepe that called people weirdos for eating mint chocolate chip ice cream was a bit uncalled for..


im scared by a 2d game haha.

i didnt finish the game because of low HD and lack of ammos (poor resource management). Should have played in easy mode