F-Zero GX

released on Jul 25, 2003

F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.


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Remember when Mario Kart 8, one of the most successful videogames ever made, featured 2 circuits inspired by F-zero and people still considered some of the best racetracks they ever played?

There is a reason for that. F-zero is more than a racing game: it's an absolute masterful ride. It's like the most adrenaline inducing and blood pumping rollercoaster you even jumped on, a game so bombastic in everything it does that it will make you come back over and over again.

If you are new to the series it can result brutal and extremely unforgiving, but the presentation, the addictive gameplay, the hyperactive energy it has in its characters, soundtrack and extremely energetic moments makes you come back.

F-zero GX specifically was the result of an "alliance" between Nintendo, Bandai Namco and SEGA, and you can feel the flavors the third party companies put into the series and this gem, which presents the same enthrilling speed of a Sonic game and the same exagerated but also goofy energy of a Tekken game.

One of the best games from the Gamecube era. Nintendo should sue itself for not porting this masterpiece on modern consoles.

This is the best implementation of mid-00's aesthetic - that mix of gritty, earthy, dark greens/blues/oranges and steel-neon cities out of a frutiger aero background. It whizzes by at 700 MPH, and it feels like it. It goes for pseudo-realism and it still looks good two decades later. How does it do it? The story mode is balls-disgusting hard, but it's still such easy to grasp objectives with ever-teasing escalating difficulties - you can't get through that door? that one boulder is gonna make you stop playing? - it dangles the carrot so well. Great fuckin soundtrack, and there's more than one person I know who got into electronic or ambient music from this. The characters are so distinctly goofy sci-fi, and they don't need to be there or fleshed out like they are, yet they are! And then there's the astronomically-high skill ceiling that's fun to watch, and fun to just graze every now and then with an absolutely perfect slide or snake before you absolutely eat shit off the track like Icarus. Anyone of any skill level can at least enjoy it.

I've been trying to stick all my five star rated games with some kinda commentary, but what is there to add here? Go play it! It speaks for itself. It's so effortlessly cool, such a tightly built game with grand feel, few flaws, and zero friction between it and its experience - just a raw test of skill, and people still keep pushing its limits year by year.

One of the best racing games of all time!

Another of my most favourites. Probably my favourite racing game of all time. It’s very fun to play casually but there’s a ton of (maybe unintentional) mechanics that establish a surprisingly high skill ceiling. That’s when the game really starts to shine imo. The eccentric cast of characters, the cool setting, the exciting soundtrack and the gritty art direction are all the icing on top. So good.

UNDEFEATED. UNRIVALED. UNSURPASSED. The best in the GameCube library. The best in Nintendos entire lineup. The best in gaming as a whole.

My ENTIRE house physically shakes every time I fire this game up. Tides all across the world are effected, mountains grow by several dozen meters, and extreme weather conditions become more common just from you playing this game. Try it for yourself, it's great.

So fucking cool man, you go at like 150000 km/h all the time