Fallout 4: Automatron

Fallout 4: Automatron

released on Mar 01, 2016

Fallout 4: Automatron

released on Mar 01, 2016

DLC for Fallout 4

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices.


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Story DLC is a very generous description, the quest is like an hour long. The robot stuff is entertaining but I prefer no companions and don't really care much about bases.

Automatron starts well enough, as our character comes across a horde of murderous laser-toting robots in the middle of a massacre. Once we've waded in and the smoke has cleared we find one assaultbot left standing, who introduces herself as Ada and tells us about the threat posed by The Mechanist, an egotistical engineer responsible for the robot hordes marauding across the wasteland.

It's a nice idea in concept, and what follows is a respectably lengthy quest chain that pings us back and forth across the Commonwealth. I'm happy to admit I quite liked the dungeons added by Automatron, and following the downfall of a company other than VaultTec was a refreshing change of pace.

However, one can't escape the crafting mechanic, which is foisted on you during the questline in much the same way as it in the main game. I despise the crafting and its constant scrounging busywork, and I'm just as irritated by it here. It feels like a removal of my agency as a player to have the choice of how I engage with the game.

Un DLC inseresante, tal vez por historia no tiene mucho que ofrecer pero la mecanica de crear tu propio robot acompañante resultó entretenido.

automatron is the middle ground between the story based fallout 4 dlcs and the workshop based ones, and although being a compromise of two entirely different things, it manages to be very fun for what it is. it isn't amazing, it certainly isn't anything compared to 4's real dlcs, but it's alright. i slog through it mindlessly every time i play 4 over. this dlc is worth it just for the fact that you can give codsworth legs. cursed in the best way.

never once used the robot stuff but the intro quest was fun

Coming back to Fallout 4 (apparently i’ve got a lot more to explore than I did when I was 13), I finally got to try Automatron which is great because I love robots and think vanilla 4 had only a decent amount of them. However, the DLC is really short and is essentially one low tier quest. The Mechanist is cool but like a predictable story and honestly doesn’t feel like you should have paid extra to experience it if referring to the story alone.

The shining light on this DLC is definitely the robot workbench. Being able to customise a fully operational robot companion is gas as hell. You can customise all the parts and make it look cool as well as changing Codsworth’s sorry ass.