Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden’s Gate that is threatening the community's freedom. Stand up to the cult’s leader, Joseph Seed and the Heralds, and spark the fires of resistance that will liberate the besieged community. In this expansive world, your limits and creativity will be tested against the biggest and most ruthless baddest enemy Far Cry has ever seen. It’ll be wild and it’ll get weird, but as long as you keep your wits about you, the residents of Hope County can rest assured knowing you’re their beacon of hope.


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While it was on track to be one of the best Far Cry games to date a disjointed story where you’re constantly being knocked out and kidnapped to move the plot forward with little to no control creates a genuinely jarring experience.

It's fine, it doesn't do anything special, used to be a big buggy mess at launch, but if you get a friend and play the campaign, it's quite fun.

What can i say. Its decent. I Would say it is one of the better far cry games.

It's fine, it does nothing to revolutionize the series, but improves and adds a couple of things, which I appreciate. My favourite change being the sped up gameplay in general. Movement is more fluid, they ditched the looting animations, and takedowns are a lot faster to execute. I also liked the addition of guns and fangs for hire, bringing a new dynamic into the known gameplay loop (It's not completely new to the series, but drastically expanded upon). The core gameplay is solid, with the focus on liberating outposts. The only criticism I have is the subpar hit feedback. It's alright during stealth, when using silenced weapons and a bow, but during firefights, the feedback of bullet impact kinda gets lost, and it feels like I'm shooting sacks of flour, which is admittedly a criticism I have since Far Cry 3. Fortunately, there is almost always the option to play stealthily, so it didn't bother me too much. What did bother me, though, was the sometimes terrible mission design during the story sequences, the peak of which being the last boss fight of the game.
Speaking of which, what a terrible ending. I don't dislike what they did, but how they did it. This needed more build up, it came way too sudden, and that whole ending sequence lasted maybe 3 minutes. The general premise, though, I liked. I have nothing against Montana and although It's not as exotic as Far Cry 3 and 4 it has its own distinct vibe, with the cult roaming the land. I just wished they would have leaned more into the disturbing part of it. I'm still remembering those eerie teaser trailers they put out before release. I don't think they quite nailed that atmosphere in the final game. What I did not expect is the amount of work they would put into the music side of things. Every region having their own interpretation of songs written for the cult, from way to catchy country songs to ambient dreamy tracks, that make one of the areas in the game almost a feverish dream at times. The music is probably the highlight of the game for me. The rest is an okay game, which could get stale, but is thankfully one of Ubisoft's series with comparatively short playtimes.