Far from Noise

released on Nov 14, 2017

Far from Noise is a narrative set on the edge of a cliff, where two characters discuss what it means to balance between life and death.


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No creo que sea malo, pero no he empatizado mucho con el juego

Far From Noise is a conversation I needed to have. George Batchelor’s games can more easily be described as conversation simulators, scenes in which the nuance of dialogue is picked and prodded at. In Far From Noise, that conversation is found in the most precarious of places, trapped in a punch buggy as it teeters on the side of a cliff face. The game manages its own deft balancing act, providing straight shots of naturalist philosophy while couching it in this wilder, existential comedy. It’s funny, it’s beautiful, and it has a soaring score that creeps up when you least expect it. For a brief 90 minute experience, the game is enormously enriching.

te sientas y disfrutas de la vistas y del mundo

Climb into the back seat! Come on! Don't try to start the engine you Homestuck dialogue ass moron! None of your wheels are touching anything! There's no surface for them to connect with to create movement! What are you doing???

I probably would have liked this more if I'd played it when it came out, when I was 23. But maybe not!

I don't think I should say anything about this game

Bonito, profundo, interesante, angustioso, simple y un poco largo para mi gusto.