Fatal Frame: Maiden of Black Water

Fatal Frame: Maiden of Black Water

released on Sep 27, 2014

Fatal Frame: Maiden of Black Water

released on Sep 27, 2014

Fatal Frame: Maiden of Black Water is a survival horror video game developed by Koei Tecmo and published by Nintendo for the Wii U. The fifth main entry in the Fatal Frame series, it was released in Japan in September 2014 and worldwide in October 2015. As with previous games in the series, players navigate areas filled with hostile ghosts which must be fought by taking photographs using the Camera Obscura, which is directly controlled using the Wii U gamepad. A post-endgame story featuring Ayane, a character from the company's Dead or Alive series, is also available featuring altered gameplay mechanics. The story, which is set on the fictional Hikami Mountain, focuses on three protagonists who are drawn into supernatural events revolving the area, including an ancient ritual to seal away Yomi, a malevolent force corrupting the surrounding spirits that is tied to the fate of the titular shrine maiden Ouse Kurosawa. Planning for the game began in 2011, during the projection of the Wii remake of Crimson Butterfly. The game was first proposed by series co-creator Keisuke Kikuchi when he saw the Wii U hardware and the possibilities of the gamepad becoming the Camera Obscura. The game was a joint production effort between Koei Tecmo and Nintendo Software Planning & Development, with Kikuchi and fellow co-creator Makoto Shibata returning as to their respective posts of producer and director, together with staff from the previous series entry Mask of the Lunar Eclipse and developers new to the series. The cast went through several revisions during development, while the staff experimented with the capacities of the new hardware. As with previous games, it features a theme song by Tsuki Amano. Upon release, the game received critical acclaim for its use of the gamepad and dark atmosphere, while opinions were mixed on its story, portrayal of its female characters, and other aspects such as its pacing and controls.


Also in series

Fatal Frame: Mask of the Lunar Eclipse
Fatal Frame: Mask of the Lunar Eclipse
Fatal Frame: Maiden of Black Water
Fatal Frame: Maiden of Black Water
Fatal Frame 2: Wii Edition
Fatal Frame 2: Wii Edition
Spirit Camera: The Cursed Memoir
Spirit Camera: The Cursed Memoir
Zero: Tsukihami no Kamen
Zero: Tsukihami no Kamen

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i did not hate it? i just didn't particularly love it either

They turned Fatal Frame into Resident Evil 4 and somehow made it even better. Using the gamepad as the camera itself was not only a cool gimmick but actually made the gameplay incredibly fun. Precision aiming is made effortlessly thanks to the gyroscope, and rotating the the frame around so you can optimize your combo and damage is one of the most satisfying feeling I've ever had while playing a video game. I highly recommend playing this on the Wii U.

After having liked the first episode of the series, enjoyed the second one, and endured the third, I had very low expectations of this. And yet it has been way worse than I expected.
Except for the lore, the game is so (both narratively and interactively) clunky, so obtuse in the aesthetics, so kitsch and machinic in its mechanics, so anticlimatic and poor in its atmospheres, so lazy in its nth borrowingn of j-horror... I almost can't think of a single good thing about it. Which is quite sad for a golden-age-survival-horror-lover like me.