A remaster of Final Fantasy III

The original Final Fantasy III comes to life with completely new graphics and audio! A remodeled 2D take on the third game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics.


Also in series

Final Fantasy IV
Final Fantasy IV
Final Fantasy
Final Fantasy
Final Fantasy II
Final Fantasy II
Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy VIII Remastered
Final Fantasy VIII Remastered

Released on

Genres

RPG


More Info on IGDB


Reviews View More

four young orphans have to save the world from a guy who threw a hissy fit over his inheritance, and to be fair it was a lousy gift

I kinda missed the FF2 leveling system after this game but this was more fun in general tbh.

A quaint and cozy little RPG that sadly ditches the more story and character-focused aspect of its predecessor.

There's not much to say about this one. It's a fun but basic game, and it finally feels like the series is finding its footing.

Best one of the Pixel Remaster compilation and probably the best version of FF III.

This review contains spoilers

This is the game where I really began to see the start of everything we've come to expect from generic JRPG's. Young adventurers embracing the light to fight the forces darkness threatening to shroud all existence. It's your typical fare.

Coming from Final Fantasy II's "build-your-own-hero" system to this far more limiting "Jobs System" was a real let-down, but the Jobs introduced are a fun idea. There are 22 jobs to choose from, but it seems that by the end of the game only about 5-7 are worth investing levels into. Many are simply upgraded versions of prior Jobs, which only makes it feel less worthwhile that you've leveled up an all-powerful Black Mage only to need to start back at Job Level 1 when you unlock Magus near the end of the game.

Of the first three installments, this was by far the grindiest of the series. There are two moments throughout the game where the XP gain jumps tremendously, but the first one doesn't happen until about 1/3rd of the way through the journey. This means you'll be grinding for small percentages each fight just to make yourself strong enough to take on some decently-challenging bosses. This wouldn't have been as much of an issue, however, if the game didn't have some mind-numbingly frustrating design choices. Not the least of which is how you restore your party's HP and MP...

In the prior Final Fantasy games, you can rest at Inns in towns, often for a small price. This feature is also present in this game. When out in the wilds, though, you needed the "tent" or "cottage" items to act as portable Inns. They came with a hefty price, but were well worth it to spare you having to march all the way back to a distant town just to rest up and potentially lose HP and MP getting back to where you were. These items are removed from Final Fantasy III, and it makes every single time you need to heal a headache until you eventually (about 90% of the way through the game) get a semi-permanent cottage.

On my quest to complete all the offline games in this franchise, this is the first that's truly hard to recommend. If you're like me and want to see the evolution of THE core JRPG series that defined role-playing video games, then you won't want to pass this one up.

You might want to stay away from the Nintendo DS port (which is also now on PC), though. Everything good stays the same, but everything bad only gets worse in that messy remake.