Final Fantasy Tactics: The War of the Lions

Final Fantasy Tactics: The War of the Lions

released on May 08, 2007

Final Fantasy Tactics: The War of the Lions

released on May 08, 2007

An expanded game of Final Fantasy Tactics

An updated version of the PlayStation game Final Fantasy Tactics, released on PlayStation Portable and later released on iOS and Android.

"The stage is set for what history would one day record as the War of the Lions.

Experience new CG cinematics. Meet new Characters. Explore new jobs & missions. Wage new multiplayer battles. Behold a new legend!"


Reviews View More

We will never get a Final Fantasy game with a better story, themes, plot, atmosphere... bruh it's so good even if the gameplay is pretty simple.

Where the actual fuck is a remastered console release for this Square-Enix!? Jesus Christ... how long has it been!?
To put it bluntly, this is one of the greatest games of all time, relegated to an extinct, dead portable device... and it doesn't quite run all that well on said device either! Slowdown and lag are introduced when casting spells or using abilities, and the sound effects sound terrible in comparison to the original.
I LOVE the much-improved script in this one though! No more "Geronimo!" found here - instead the script is written and presented in such an elegant, flowery, quasi-Shakespearian way. I just love the old English dialogue, and have even "nerded" out before, by just reading the entire script online... I mean, look at these two lines as an example!
---- "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
---- "All such tales of gods and their miracles are false. Those who would lead prefer that history suit their needs, and rewrite it to see that it does. And why shouldn't they? The fault lies not with them. The reeking masses yearn for gods and miracles. It is their opiate, and they consume it greedily. The people do not endeavor towards greatness, but rather mire themselves in their petty strifes - shackles on the feet of man. Their leaders give them no more than that for which they clamor. It is history's oldest and most oft-repeated tale. Do men exploit this weakness to dominate their fellows? Mayhap they do. But they succeed only because the people are eager to know such dominion. Gods are only illusions born of man's fear. It is they who see this charade for what it is and join in the pageantry who are to blame."
Tis beautiful, and could bring a tear to one's eye... the localization team really did excellent work here.
I hope that Square eventually pulls their head out of their ass when it comes to Tactics... I hated those stupid as shit Tactics Advance games. Throw those in the damn garbage bin, and let's get this masterpiece on PS5 soon dammit!
See my FF Tactics PS1 review for more thoughts on the game itself.

Los SRPGs no son mi cosa. El gameplay de este en concreto oscila todo el rato entre mierdon y divertidísimo, pero en este caso en concreto me da igual.
Todo tiene un alma (pun intended) bestial. El arte es una barbaridad, la música, la historia, sobre todo la historia. Me da igual estamparme una hora contra un jefe que es una puta basura hasta que tengo suerte y lo puedo matar, porque de fondo está Matsuno contando una de las historias más buenas que he visto en un videojuego.
TL;DR de lo que me gustaría escribir pero sería spoilear y escribir más y me da pereza: "si es que lo importante es ser buena persona" el videojuego

the amount of luck that goes into every single map in this game is completely absurd. enemy ability spreads are luck. enemy behavior is luck. ally npc behavior, hit chance, debuff hit chance, even self buffs. multiple times I replayed maps over and over with near identical input and had wildly wildly different results. completely unacceptable for a strategy game.
keeping pace with enemy levels requires grinding. I know grinding in rpgs is kind of contentious and can have a place, but in a game with a battle system this slow it should be not be a necessity for blind players, not to mention the amount of grinding it must take to get the most out of the job and poaching systems.
story seems really good from the about 50% of it I saw, and the game really does work when its not halting your progress with inflated enemy levels or absurd rng checks every other map.
this game really seems to have a lot to offer somewhere in there but is probably best played more slowly than I am willing to, or just with a guide. game sucks idgaf. play fire emblem

-> Gran historia.
-> Combate muy viejo y injusto.
-> NO ME SIRVE EXCUSA DE USAR CID.

As I was spending hours just reading character profiles and rumors from the tavern just because I was that invested in this game and the universe it's presenting to me, I realized that FFT is my favorite game of all time. Even as the story progresses I would go check on the character profiles as the info got updated over there, I also went out of my way to explore the whole world map for side quests, doing all the errands for extra lore and even read the Germonique Scriptures while being fascinated at the twists in it, all of this felt like the perfect reward for clearing those epic strategy RPG battles. Is FFT perfect? Fuck no, its system proves to be more and more of an unbalanced mess as you progress, to the point that by the start of chapter 4 a lot of early game jobs are straight up obsolete as your party gets filled with special units with those broken-ass sword skills, the story also gets pretty rushed in the second half of chapter 4.
However, I don't care, the high points are so high they make Snoop Dogg look sober in comparison. Besides, what does being a "perfect" game even mean? If you play Tetris, you'll find out it's a perfect game, everything works exactly as intended. So what? Does Tetris have Delita Heiral? If not, then I'll just stick with FFT.
Well, if you're really that much of a nerd who cries about muh balancing, the modding community for this game has you covered, there are tons of mods that either enhance the original game by balancing its system better, create entirely new experiences using it as a basis or even make it more insane than it already was.