Final Fantasy VI

released on Apr 02, 1994

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.


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The culmination of all previous Final Fantasy titles and Square's magnum opus of 2D RPGs. This game set out to be a tour de force, and pretty much achieved its goals in every respect. The story was the most thought out and detailed for the series, and on par with the best narratives of the medium at the time of its release. Kefka instantly became one of the best villains in gaming and the entire, large, cast of characters was developed so that no one felt like a cardboard cutout or filler.

Gameplay was a refined version of the ATB system, and while the complex class system of the previous game was dropped in favor of something more focused, Square did still integrate customization options in both your party build and through the use of relic abilities.

Visually it featured intricate sprite work, flashy animations, and an absolutely masterful soundtrack. The presentation, gameplay, and narrative came together to build a cohesive world, a compelling plot, and a charismatic set of characters that were able to balance tragedy and comedy to great effect.

This would be the last 2D Final Fantasy game in the main series, but Square made sure to go out with a bang.

It was awesome 20 hours journey as for me.

I ain't gonna lie, I am legitimately astonished by how much I loved Final Fantasy VI. FFVII has, for almost four years, been my favourite game of all time; I was expecting VI to feel like, for lack of better words, the predecessor to VII. Perhaps impressive in its time, but vastly overshadowed by its successors... and my God, was I happy to be proven wrong.

While this sure ain't gonna replace FFVII in my heart, it has taken its own special place and entirely deserves it. A simply amazing accomplishment for all involved in its creation - special round of applause to Ted Woolsey, for his truly excellent English localisation.

I find that the two most iconic Square titles on the Super Nintendo are rather emblematic of two eras and representative schools of thought regarding the Japanese role-playing game. Chrono Trigger, to me, marks the end of the early years - a refined, fine-tuned, high-caliber personification of all that the old guard of the medium had to give. It’s a title that knows its scale, paces itself remarkably, and stays within its confines to offer what is likely one of the most perfectly-constructed gameplay experiences the genre has seen to this very day. But it’s not the one of the pair that speaks to me. That would be Final Fantasy VI. On almost every technical level, it’s an inferior title to Chrono Trigger. The cast is double the size and yet a third of them are more or less invaluable in comparison to the party mainstays in both battle and narrative relevance. Inventory navigation and maintenance is rip-your-hair-out levels of obnoxious by the time you’re juggling equipment for upwards of a dozen party members. Arguably, the cohesion of the inter-party dynamic struggles to hold in the game’s back half. But none of this could stop Final Fantasy VI from being the ambitious, game-changing work that it is. Chrono Trigger is the Super Nintendo RPG perfected - but Final Fantasy VI is the PlayStation RPG on the horizon.

This is a game I have a storied history with, actually. It was my second game in the Final Fantasy series, having played it right after the Game Boy Advance remake of the first game. In my pre-adolescence, I had seen and heard so much about it from people all over the Internet claiming it to be the best RPG ever made - and I took the lead. Sure enough, there was a long period of time where it was my #2 Game Ever, right next to EarthBound. I used to play this game two times a year minimum. It’s safe to say I know the first half of this game like the back of my hand. But, as anyone with an interest in the artistic side of this medium does, I kept growing and experiencing new titles over time. The days of MOTHER and Final Fantasy led me to Megami Tensei, to early Fire Emblem, so on and so forth. I suppose I had a bit of a contrarian streak with good ol’ Final Fantasy VI, even going as far to join the “overrated” side of discussion and banishing it from my top five of the series overall. It’s a game I grew up with, but this time around, that includes the growing pains of teenage contrarianism that I look back on with understanding… but a little flushed-cheeks embarrassment.

So, where do I stand with this old friend upon a contemporary revisit? The cycle is complete, really. Is it my favorite game in the series? Well, not quite, but I will say that my favorites - VII and VIII, if you’re wondering - owe a tremendous amount to the shift away from the series’ roots that Final Fantasy VI before them dared to take. So much of the core cast of Square that I care the most about worked on this project; Uematsu is in his absolute prime by this point, Nomura is about to take this entire company and punt it into the modern age, and my beloved Takahashi and Saga are both in attendance here while Xenogears is still but a twinkle in their eyes. The ambition is there. The talent is there. The vision is there. And the execution is, splinters and all, frankly still fucking incredible. The entire “Balance is Restored” sequence alone validates all the praise and adoration this game has seen for the thirty years we’ve had it in our hands. All love and respect to Trigger, but this is Square’s crème de la crème offering of the 16-bit era. A very reasonable selection for the so-called greatest game of all time upon the year of its release.

This review contains spoilers

Jogasso, mas, muito facil

Em termos de gameplay, se comparado ao 5, esse jogo vai um pouco atrás devido a falta de complexidade nas classes dos personagens. Não é possivel fazer multiclasse, o que tira um pouco da liberdade absurda que o ultimo jogo teve em te deixar decidir o que cada personagem vai ser. O 5 jogo te dava uma liberdade enorme, tanto que ate os personagens refletiam isso. Aqui é mais restrito, e para mim, não me agradou. Contudo, eu vejo valor nessa separação, fazendo os personagens serem bem mais únicos e te fazerem pensar mais sobre qual usar. Agora tem uns 14 personagens e da pra escolher qualquer um deles pra ter a sua abordagem especifica. Uma coisa que reclamo disso é o fato de que no Ruin World o Shadow é estupidamente dificil de encontrar, tendo que fazer toda uma putaria no colissel pra desbloquear dele. Eu na minha run não consegui ele justamente porque eu não fazia ideia de onde ele tava e segui o jogo sem ele.
Outra aspecto da gameplay que cai um pouco em relação ao quinto jogo é o fato de que esse jogo aqui é MUITO facil. Comparado ao 5 esse jogo é MUITO mais facil em dificuldade de lutas e derivados. Toda Boss fight eu finalizei sem morrer, tirando o boss final que tem uma magia que te mata em instantâneo. E falando nele, eu achei o visual dele animal e muito foda, mas cara foi muito facil, eu matei ele em algumas pauladas e fiquei "é so isso??". Ate mesmo se não compararmos com o quinto jogo esse jogo ainda é muito facil, eu literal matei os dragões em tipo, 7 golpes.

Em relação a história esse jogo é melhor que o quinto, e tem um vilão bem mais interessante também. No ultimo jogo tinha um alien super maligno que queria destruir o mundo porque sim, agora aqui tem um criminoso de guerra que quer matar todos porque sim (sim isso é muito mais foda). O que da medo no Kefka que não da medo no vilão do ultimo jogo é o fato do Kefka ser muito realista, tudo que ele faz no jogo (tirando destruir o mundo) muitos ja fizeram em guerras, ele não é diferente de nenhum vilão da vida real. A história desse jogo é muito mais pesada justamente porque o Kefka é um filho da puta, ele literal mata um REINO INTEIRO envenenado ao em vez de tentar resolver no dialogo. Ele causa traumas no Cyan pra vida toda e ainda se torna Deus no final literalmente DESTRUINDO O MUNDO.
A cena dos continentes se partindo é incrivel e me deu genuínos arrepios, a parte gráfica desse jogo é absurda. O quinto jogo ja tinha umas experimentações boas, mas aqui foram a outro nivel, é lindo de mais.

Enfim, Otimo jogo e recomendo de mais, apesar de preferir o 5

To casual
A lot of characters - Almost all of them are completely uninteresting
No exploring like Dragon Quest
But one of the best graphics on SNES