Final Fantasy XII: The Zodiac Age

released on Jul 11, 2017

"FINAL FANTASY XII THE ZODIAC AGE improves upon the 2006 classic FINAL FANTASY XII, now more beautiful and easier to play than ever. The high-definition remaster introduces several modern advancements, including reconstructed battle design and a revamped job system. With newly implemented trophies and share functions, as well as stark visual and sound improvements in true HD for the first time, players both returning and new to the game will experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way. Includes several all-new enhanced gameplay features: – The Zodiac Job System – Improved character leveling system that now caters to the player’s preference – Trial Mode – Take on monsters and enemies in up to 100 consecutive battles – Speed Mode – Latest-generation HD graphical capabilities, including characters and movie scenes fully remastered in high definition. – True 7.1 surround sound, including high definition voicing and newly recorded background music utilizing the current generation of sound production. – Modern advancements including PlayStation4 trophy support and share functionalities, auto-save and shortened loading times – An endless amount of gameplay and adventure including Hunts, Battles, and mini-games"


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This one was my very first Final Fantasy game, and I'm almost pretty sure it was my very first JRPG. I was mesmerized by the world, the music, the characters, and the fantasy, but I never managed to finish it. Hell, I never made it past the Giza Plains. 
Yes, the characters are bland, and yes, the plot's very by the numbers, but Goddammit, I love it. 

Think this would fall at a 7.5-7.9 for me! Not amazing, but far more charming than it gets credit for.

- Presentation is incredible for a PS2 era game. The music is lovely, as is the deeply immersive world of Ivalice. Art direction was a huge plus and kept me captivated for a hefty playtime.

- 70+ hours in and I still can't decide if the battle system is more dynamic than it is repetitive or vice versa. I found MMO style combat REALLY boring growing up (everyone hacks at one monster at different tempos until it fades away unceremoniously), but this one felt much livelier than I expected. Though still a little droning to watch over long periods of time, it was deeply engrossing experience once I got momentum with finding more frequent equipment upgrades. The meshing of battles with traveling the overworld---no "random encounter" interruptions this time around---feels like a largely welcome change for smoothing out the pace of exploration. I DO think the really high level Hunts (i.e. Fafnir) should've had separate music tracks so that you're not waging epic battles accompanied by the same melancholy piano track as you'd get with regular world traversal, but that's getting pretty picky. I'll have to play more early entries to gauge just how much I miss the turn-based format in comparison. On another note, I rarely saw any advantage to using summons/Espers over Quickenings, but maybe I was playing it wrong.

- Coming off of playing IX, the story here doesn't hit quite the same high for me. Reading up on how the main character was meant to be Basch does make a lotta sense in context; with Vaan and Penelo added in, the focus of the story comes off as diluted overall and I would've liked a more central theme to guide the games many twists and turns throughout. IX was about death, coming to terms with your own mortality, and embracing friends as family when you have none to go back to, so what's XII about? Something to do with brotherhood (Basch) and some exploration of "breaking from your family lineage" (Ashe, Balthier, Fran), plus some Star Wars prequel-y political intrigue and some rejection of religion thrown in, I guess. These are all concepts that I really dig, but would've liked less of them if it meant sharper focus on the rest.
I didn't feel particularly connected to any of the cast except in a handful of emotional moments, though those moments were really, really well done. And so is the voice acting!

Torci, comemorei e depois chorei.

Como conseguiram pegar um jogo já incrivel pra sua epoca e relançarem melhorando absolutamente TUDO do jogo tornando, pra mim, uma experiencia perfeita tanto pra veteranos quanto pra novatos em RPG, Final Fantasy e games num geral

I like how this game is curated well artistically and musically. but the story, character, the game is very bland and it's been very consistent w/ this director.

I've never thought i would like this game as much as I did.

A truly masterpiece. 5/5