Final Fantasy XIV: Before the Fall

Final Fantasy XIV: Before the Fall

released on Jan 20, 2015

Final Fantasy XIV: Before the Fall

released on Jan 20, 2015

An update for Final Fantasy XIV Online

Patch 2.5 brings a myriad of additions and refinements to the realm of Eorzea, including new story quests, a new primal battle, a new Frontline battle, and more!


Also in series

Final Fantasy Grandmasters
Final Fantasy Grandmasters
Final Fantasy XIV: Heavensward
Final Fantasy XIV: Heavensward
Mobius Final Fantasy
Mobius Final Fantasy
Final Fantasy: Explorers
Final Fantasy: Explorers
Final Fantasy: Record Keeper
Final Fantasy: Record Keeper

Released on

Genres

RPG


More Info on IGDB


Reviews View More

This review contains spoilers

I think a lot of story beats in the ARR patches get lost among the fluff and chaff. In the middle of some insanely annoying, irritating fetch quests you discover the body of a kid you had basically straightened out after he attempted a summoning way, way back in ARR, and this snowballs into a claustrophobic and uneasy few quests before the chaotic and infamous dining hall scene.

For me, it was one of the few genuinely worrying moments thus far in the game - And being ran out of Ul'dah by pitchforks was memorable.

70+ hours for this yeah I really need to value my time more. But in all fairness this was a good conclusion and breakway for heavensward. Shout out to my friends Matt and Sam for saving this whole experience from being mind numbingly boring.

I think the ending was the first time where I didn't feel the urge to skip the cutscene. It had me actually hooked

Great ending, but man the pacing is really killed here by forced activities, as well as the branching quests.

This was a great, albeit sad, ending. It was varying in quality right until the end when everything came together and it was incredible. I cannot tell you the catharsis achieved seeing Adeleji get fucking clobbered. I hope the scions are okay :(. I'm very excited for Heavensward now!

This review contains spoilers

After about 85 hours (maybe less, as I'm just guestimating due to innacurate Steam times mainly caused by updates), the curtain doth close on this first leg of my FFXIV journey. The prior patches kept hinting at our eventual trek into Ishgard, and I'm glad it's finally coming. There's a lot to unpack here, and quite frankly, I don't think I have the energy or mental capacity to do so in writing after that absolutely killer ending. For the ending alone, I'd rate this patch a 10, but I have to be objective.

The first third of the MSQs here (patch 2.5 proper) are alright aside from the fun dungeon and trial (which is something I've come to expect all the time now). The loss of Moenbryda was a shame, but I felt like I barely got a chance to grow attached to her. Patch 2.55 is where I became more invested; and right as I get near the end... I get hit with the mandatory Crystal Tower quests/raids. I know this wasn't always mandatory, and it's something that was already introduced in one of the earlier patches, so I'm not counting it against this patch's score; I just don't see where else I'd get the chance to talk about it. I might have liked it better if I had played FF3, but as of writing this, I have not, which made for some somewhat insipid backstory and an underwhelming introduction to alliance raids.

But once that was out of the way and I progressed a bit more, I got stabbed with so many emotional daggers that I couldn't even process it. I literally sounded like a dying dog as I took a fetal position in my chair watching the absolutely unhinged clusterfuck that was unfolding before my eyes.

I'm angry. I'm depressed. I'm flabbergasted. I might hate Yoshi P.

But you know what? At least Teledji finally got what he deserved. Burn in hell, bitch. You won't be missed.

P.S. - Yugiri and Yda are hot. What a surprise...