An update for Final Fantasy XIV Online
Patch 2.5 brings a myriad of additions and refinements to the realm of Eorzea, including new story quests, a new primal battle, a new Frontline battle, and more!
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This review contains spoilers
I think a lot of story beats in the ARR patches get lost among the fluff and chaff. In the middle of some insanely annoying, irritating fetch quests you discover the body of a kid you had basically straightened out after he attempted a summoning way, way back in ARR, and this snowballs into a claustrophobic and uneasy few quests before the chaotic and infamous dining hall scene.
For me, it was one of the few genuinely worrying moments thus far in the game - And being ran out of Ul'dah by pitchforks was memorable.
For me, it was one of the few genuinely worrying moments thus far in the game - And being ran out of Ul'dah by pitchforks was memorable.
This review contains spoilers
After about 85 hours (maybe less, as I'm just guestimating due to innacurate Steam times mainly caused by updates), the curtain doth close on this first leg of my FFXIV journey. The prior patches kept hinting at our eventual trek into Ishgard, and I'm glad it's finally coming. There's a lot to unpack here, and quite frankly, I don't think I have the energy or mental capacity to do so in writing after that absolutely killer ending. For the ending alone, I'd rate this patch a 10, but I have to be objective.
The first third of the MSQs here (patch 2.5 proper) are alright aside from the fun dungeon and trial (which is something I've come to expect all the time now). The loss of Moenbryda was a shame, but I felt like I barely got a chance to grow attached to her. Patch 2.55 is where I became more invested; and right as I get near the end... I get hit with the mandatory Crystal Tower quests/raids. I know this wasn't always mandatory, and it's something that was already introduced in one of the earlier patches, so I'm not counting it against this patch's score; I just don't see where else I'd get the chance to talk about it. I might have liked it better if I had played FF3, but as of writing this, I have not, which made for some somewhat insipid backstory and an underwhelming introduction to alliance raids.
But once that was out of the way and I progressed a bit more, I got stabbed with so many emotional daggers that I couldn't even process it. I literally sounded like a dying dog as I took a fetal position in my chair watching the absolutely unhinged clusterfuck that was unfolding before my eyes.
I'm angry. I'm depressed. I'm flabbergasted. I might hate Yoshi P.
But you know what? At least Teledji finally got what he deserved. Burn in hell, bitch. You won't be missed.
P.S. - Yugiri and Yda are hot. What a surprise...
The first third of the MSQs here (patch 2.5 proper) are alright aside from the fun dungeon and trial (which is something I've come to expect all the time now). The loss of Moenbryda was a shame, but I felt like I barely got a chance to grow attached to her. Patch 2.55 is where I became more invested; and right as I get near the end... I get hit with the mandatory Crystal Tower quests/raids. I know this wasn't always mandatory, and it's something that was already introduced in one of the earlier patches, so I'm not counting it against this patch's score; I just don't see where else I'd get the chance to talk about it. I might have liked it better if I had played FF3, but as of writing this, I have not, which made for some somewhat insipid backstory and an underwhelming introduction to alliance raids.
But once that was out of the way and I progressed a bit more, I got stabbed with so many emotional daggers that I couldn't even process it. I literally sounded like a dying dog as I took a fetal position in my chair watching the absolutely unhinged clusterfuck that was unfolding before my eyes.
I'm angry. I'm depressed. I'm flabbergasted. I might hate Yoshi P.
But you know what? At least Teledji finally got what he deserved. Burn in hell, bitch. You won't be missed.
P.S. - Yugiri and Yda are hot. What a surprise...