Final Fantasy XIV: Death Unto Dawn

Final Fantasy XIV: Death Unto Dawn

released on Apr 13, 2021

Final Fantasy XIV: Death Unto Dawn

released on Apr 13, 2021

An update for Final Fantasy XIV Online

In Patch 5.5 the stage is set for a cataclysmic battle that will lead into the story of Endwalker. This patch also introduces the third installment of YoRHa: Dark Apocalypse─the Tower at Paradigm's Breach─courtesy of guest creators Yosuke Saito and Yoko Taro, a new event to celebrate the Firmament's completion, and much more!


Also in series

Final Fantasy
Final Fantasy
Final Fantasy III
Final Fantasy III
Final Fantasy II
Final Fantasy II
Final Fantasy VII Remake
Final Fantasy VII Remake
Final Fantasy VIII Remastered
Final Fantasy VIII Remastered

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Better than 5.4 but not by much. Not feeling the villains at all which is a bit of a shame after Emet-Selch but it is what it is.

Damn the lead up into Endwalker is insane. Took me awhile to get here since i grinded out a relic weapon because i thought it would be cool to go through EW with it (would not recommend, look at the time i finished the last patch that's been how long it took me to get that done) but overall the story is really moving in a direction I like and I'm excited to see where this ends

10/10

This review contains spoilers

TO THE MOOOOOOOOOOOOOOOOOOOOOOON

Also Estinien

This patch gives me the feeling I won't enjoy Endwalker that much. FFXIV villains work best when they have some degree of grey to them: from the first time Elidibus came into play he was interesting because he seemed mostly reasonable; Emet-Selch was brilliant because he was not laughing maniacally sitting on his throne made out of dead babies. Zenos' "hunt" is wholly unconvincing and Fandaniel's evil psychopathic jester shtick is frankly exhausting and overplayed.

The towers are sort of visually interesting in their fleshy design, but the fact they spit out discount bin primals is narratively difficult. They go from world-changing creatures to…trash mobs, basically—the supposedly giga-powerful Lunar Bahamut barely qualifies as a dungeon boss now. After years of worldbuilding around the awesome power of primals, this leaves a vacuum that will be very hard to fill.

This review contains spoilers

A huge step up from 5.4, There are some great story moments here but I found myself really let down in certain areas. I know this is asking for a lot but I wish the lunar primals weren't just relegated to being a dungeon boss & duty bosses.