Fire Emblem: The Blazing Blade

Fire Emblem: The Blazing Blade

released on Apr 25, 2003

Fire Emblem: The Blazing Blade

released on Apr 25, 2003

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.


Also in series

Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
Fire Emblem: The Binding Blade
Fire Emblem: The Binding Blade
Fire Emblem: Thracia 776
Fire Emblem: Thracia 776

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This review contains spoilers

This was the game that introduced Fire Emblem to the western audience, and I gotta say, damn what a great first game. Going into it, I thought it would be a middle of the road, 6/10 experience, but it honestly surprised me that this game was excellent.

Yeah the story isn't really all that special and gets pretty after awhile, but the cast of characters is really strong. My personal favorites were Lyn, Hector, Sain, Matthew, Florina, Ninian, Nino, and Jaffar; all were excellent characters that had me invested in their stories.

The gameplay was also really fun. From what I've heard, this game is pretty much the most down to earth Fire Emblem game with its mechanics and combat. However, that didn't really hinder my experience. In fact, in ways, it was a bit of an improvement from Three Houses, which at times felt a little overcomplicated with its gameplay. That isn't to say that there isn't any strategy involved in this game, though, because you still need to think about your choices carefully due to some of the maps in this game being pretty difficult, which made it fun to play through.

The graphics also hold phenomenally well. The pixel art for each of the characters is gorgeous and battle animations are also really flashy and fun to watch. It kinda made me wish Fire Emblem nowadays was still a 2D game, not gonna lie.

I do have my issues with the game, though. As stated before, the story in this game got pretty boring by about halfway through the game, and, aside from Sonia (the evil bitch), none of the villains could distract me from the boring writing. The bloated tutorial also really didn't really give that good of a first impression since it was slow and tedious to get through (although once you finish Eliwood's story, you don't have to play through it again when starting a new game, which is a nice addition). Also, even though I love the characters in this game and their support conversations were fun to listen to, the support system in this game is whack. I only learned that there was one in this game through complete accident, and even then, the way you get supports (having two characters stand next to each other for a certain amount of turns) is unintuitive and having a limited number of supports for each character per a play through is really questionable.

Overall, though, this game was a lot greater then I thought it was going to be. It was fun going through the western FE game and learning why a lot of fans are fond of it and consider it their favorite game in the series. I still love Three Houses more, but I can understand the appeal of this entry and I would love to get around to Hector's story sometime in the future.

So I played this on the Switch Emulator thingy (it came with NSO). And to be honest, it's what got me into Fire Emblem as a whole. I honestly came out of it having a hard time picking a favorite character. Also try to get Ninian and Eliwood A Support or you'll feel bad, like I did.

Notably, the first Fire Emblem to be localized.
A friend got this for his birthday, and watching him play it, I was entranced. I eventually got Sacred Stones, but this was technically the game that sparked my obsession with Fire Emblem.
The three protagonist modes and ranking system add some replay value. Some of the maps in FE6 were weird looking due to layout and coloration and that isn't the case here. Units stand out from each other and others in the overall series. Overall a more polished game than FE6 and a promising step forward for the Fire Emblem series. I wish the GBA Fire Emblem support system wasn't so bad, Blazing Blade has some good ones.

Eliwood is a cool protagonist.